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							- import { _decorator, Button, Component, Label, Node, ProgressBar } from 'cc';
 
- import { ModulerBase } from '../../GameFrameWork/ModulerBase';
 
- import { GameInfo } from '../../../GameInfo';
 
- import { UIMgr } from '../../../Frames/UIManager';
 
- import { UIType } from '../../GameFrameWork/UIBase';
 
- const { ccclass, property } = _decorator;
 
- @ccclass('Top')
 
- export class Top extends ModulerBase {
 
-     //我方防御塔血条
 
-     private _myHp: Label = null;
 
-     private _myCurHp: number = null;
 
-     private _myTotalHp: number = null;
 
-     private _myProgressBar: ProgressBar = null;
 
-     //敌方防御塔血条
 
-     private _enemyHp: Label = null;
 
-     private _enemyCurHp: number = null;
 
-     //敌人防御塔总血量通过数据表获取
 
-     enemyTotalHp: number = null;
 
-     private _enemyProgressBar: ProgressBar = null;
 
-     //pause按钮
 
-     private _btnPuase: Node = null;
 
-     protected onLoad(): void {
 
-         this._myHp = this.node.getChildByPath("BloodLeft/Label").getComponent(Label);
 
-         this._myTotalHp = GameInfo.Instance.getMyTowerHp();
 
-         this._myProgressBar = this.node.getChildByName("BloodLeft").getComponent(ProgressBar);
 
-         this._enemyHp = this.node.getChildByPath("BloodRight/Label").getComponent(Label);
 
-         this._enemyProgressBar = this.node.getChildByName("BloodRight").getComponent(ProgressBar);
 
-         
 
-         this._btnPuase = this.node.getChildByName("Button");
 
-     }
 
-     init() {
 
-         this._myCurHp = this._myTotalHp;
 
-         this._myHp.string = `${this._myCurHp}/${this._myTotalHp}`;
 
-         this._myProgressBar.progress = this._myCurHp/this._myTotalHp;
 
-         this._enemyCurHp = this.enemyTotalHp;
 
-         this._enemyHp.string = `${this._enemyCurHp}/${this.enemyTotalHp}`;
 
-         this._enemyProgressBar.progress = this._enemyCurHp/this.enemyTotalHp;
 
-         this._btnPuase.getComponent(Button).node.on(Button.EventType.CLICK,this._onBtnPause,this)
 
-     }
 
-     updataMyHp(hp: number){
 
-         this._myCurHp = hp;
 
-         this._myHp.string = `${this._myCurHp}/${this._myTotalHp}`;
 
-         this._myProgressBar.progress = this._myCurHp/this._myTotalHp;
 
-     }
 
-     updataEnemyHp(hp: number){
 
-         this._enemyCurHp = hp;
 
-         this._enemyHp.string = `${this._enemyCurHp}/${this.enemyTotalHp}`;
 
-         this._enemyProgressBar.progress = this._enemyCurHp/this.enemyTotalHp;
 
-     }
 
-     private _onBtnPause(){
 
-         UIMgr.openUI("Pause",UIType.PAGE);
 
-     }
 
- }
 
 
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