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							- import { _decorator, Component, EventTouch, Node, Vec2 } from 'cc';
 
- import { RoleList } from './RoleList';
 
- import { resMgr } from '../../Frames/ResourcesMgr';
 
- import { CharacterSlotMgr } from './CharacterSlotMgr';
 
- const { ccclass, property } = _decorator;
 
- @ccclass('TouchMgr')
 
- export class TouchMgr extends Component {
 
-     movePos: Vec2 = null;
 
-     protected onLoad(): void {
 
-     }
 
-     start() {
 
-         this.node.on(Node.EventType.TOUCH_END, (e: EventTouch) => {
 
-             //pos 为 世界坐标系下的坐标,以左下角为原点(0,0)
 
-             const pos = e.getUILocation();
 
-             this.func(pos);
 
-         })
 
-         this.node.on(Node.EventType.TOUCH_MOVE, (e: EventTouch) => {
 
-             const pos = e.getUILocation();
 
-             this.movePos = pos;
 
-         })
 
-     }
 
-     func(pos: Vec2) {
 
-     }
 
- }
 
 
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