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							- export class GameInfo {
 
-     private static _instance: GameInfo = null;
 
-     //当前关卡
 
-     private _curlv: number = 7;
 
-     //获胜场数
 
-     private _winNumber: number = 1;
 
-     //失败场数
 
-     private _failNumber: number = 0;
 
-     //金币数量
 
-     private _goldAmount: number = 1845;
 
-     //钻石数量
 
-     private _diamondAmout: number = 254;
 
-     //等级
 
-     private _grade: number = 3;
 
-    
 
-     //矿场等级
 
-     private _oreGrade: number = 3;
 
-     //矿场速度
 
-     private _oreSpeed: number = 50;
 
-     private _roleImgNames: string[] = [];
 
-     //拥有钻石数量
 
-     private _ownDiamondNum: number = 30;
 
-     //释放技能需要的钻石数量
 
-     private _needDiamondNum: number = 3;
 
-     //我方防御塔总血量
 
-     private _myTowerHp: number = 3000;
 
-     private constructor() { };
 
-     static get Instance(): GameInfo {
 
-         if (!this._instance) {
 
-             this._instance = new GameInfo();
 
-         }
 
-         return this._instance;
 
-     }
 
-     //关卡
 
-     getCurlv(): number { return this._curlv };
 
-     setCurLv(lv: number) { this._curlv = lv };
 
-     //获胜场数
 
-     getWin(): number { return this._winNumber };
 
-     setWin(win: number) { this._winNumber = win };
 
-     //失败场数
 
-     getFail(): number { return this._failNumber };
 
-     setFail(fail: number) { this._failNumber = fail };
 
-     //金币数量
 
-     getGold(): number { return this._goldAmount };
 
-     setGold(gold: number) { this._goldAmount = gold };
 
-     //钻石数量
 
-     getDiamond(): number { return this._diamondAmout };
 
-     setDiamond(diamond: number) { this._diamondAmout = diamond };
 
-     //玩家账号等级
 
-     getGrade(): number { return this._grade };
 
-     setGrade(grade: number) { this._grade = grade };
 
-     //矿场等级
 
-     getOreGrade(): number { return this._oreGrade };
 
-     setOreGrade(oreGrade: number) { this._oreGrade = oreGrade };
 
-     //矿场速度
 
-     getOreSpeed(): number { return this._oreSpeed };
 
-     setOreSpeed(oreSpeed: number) { this._oreSpeed = oreSpeed };
 
-     getRoleImgNames(): string[] { return this._roleImgNames };
 
-     setRoleImgNames(names: string[]) { return this._roleImgNames = names };
 
-     //拥有钻石数量
 
-     getOwnDiamondNum(): number { return this._ownDiamondNum };
 
-     setOwnDiamondNum(number: number) { return this._ownDiamondNum = number };
 
-     //释放技能需要的钻石数量
 
-     getNeedDiamondNum(): number { return this._needDiamondNum };
 
-     setNeedDiamondNum(number: number) { return this._needDiamondNum = number };
 
-     //我方防御塔血量
 
-     getMyTowerHp(): number { return this._myTowerHp };
 
-     setMyTowerHp(hp: number) { return this._myTowerHp = hp };
 
- }
 
 
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