| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152 | 
							- import { _decorator, Component, Label, Node, Sprite } from 'cc';
 
- import { resMgr } from '../../Frames/ResourcesMgr';
 
- import { RoleData } from '../../DataItem/ItemData';
 
- const { ccclass, property } = _decorator;
 
- @ccclass('RoleCard')
 
- export class RoleCard extends Component {
 
-     typeRole: Node = null;
 
-     roleImg: Node = null;
 
-     atk: Node = null;
 
-     atkLength: Node = null;
 
-     hp: Node = null;
 
-     moveSpeed: Node = null;
 
-     data: RoleData = null;
 
-     protected onLoad(): void {
 
-         this.typeRole = this.node.getChildByName("Types_of_Role");
 
-         this.roleImg = this.node.getChildByName("Role_Img");
 
-         this.atk = this.node.getChildByPath("Attribute/Atk");
 
-         this.hp = this.node.getChildByPath("Attribute/Hp");
 
-         this.atkLength = this.node.getChildByPath("Attribute/AtkLength");
 
-         this.moveSpeed = this.node.getChildByPath("Attribute/MoveSpeed");
 
-     }
 
-     protected start(): void {
 
-         
 
-     }
 
-     init(id: number, data: RoleData[]){
 
-         this.typeRole.getComponent(Sprite).spriteFrame = resMgr.getSpriteFrame(data[id].typeRole);
 
-         this.roleImg.getComponent(Sprite).spriteFrame = resMgr.getSpriteFrame(data[id].imgName);
 
-         this.atk.getComponent(Label).string = `攻       击:${data[id].atk}` ;
 
-         this.hp.getComponent(Label).string = `血       量:${data[id].hp}` ;
 
-         this.atkLength.getComponent(Label).string = `攻击距离:${data[id].atkLength}` ;
 
-         this.moveSpeed.getComponent(Label).string = `移动速度:${data[id].moveSpeed}` ;
 
-     }
 
-     //是否打开或者关闭Shadow 
 
-     //初始时Shadow是关闭的 true -> 打开 false -> 关闭
 
-     isOpenShadow(open: boolean){
 
-         this.node.getChildByName("Shadow").active = open;
 
-     }
 
-     //获取Shadow的active  false -> 关闭 true -> 打开
 
-     getShadowState(){
 
-         return this.node.getChildByName("Shadow").active;
 
-     }
 
-     getRoleImgName(): string{
 
-         return this.roleImg.getComponent(Sprite).spriteFrame.name;
 
-     }
 
- }
 
 
  |