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							- import { _decorator, Component, Node } from 'cc';
 
- import { UIBase, UIType } from '../GameFrameWork/UIBase';
 
- import { UIMgr } from '../../Frames/UIManager';
 
- const { ccclass, property } = _decorator;
 
- @ccclass('Start')
 
- export class Start extends UIBase {
 
-     protected onStart() {
 
-         this.onBtnClick("_btnStart", this._btnStart);
 
-         this.onBtnClick("_btnMusic", this._btnMusic);
 
-     }
 
-     private _btnStart() {
 
-         UIMgr.closeUI("Start");
 
-         //UIMgr.openUI("BattleSceneSelect");
 
-         // UIMgr.openUI("BattleScene_Left", UIType.WIDGET);
 
-         // UIMgr.openUI("BattleScene_Right", UIType.WIDGET);
 
-         // UIMgr.openUI("BattleScene_Top", UIType.WIDGET);
 
-     }
 
-     private _btnMusic() {
 
-         // let _roleData: RoleData[] = null;
 
-         // _roleData = dataMgr.getAllDataByName("RoleCardData");
 
-         // _roleData.forEach((values,index)=>{
 
-         //     this.createRoleCard(index)
 
-         // })
 
-     }
 
- }
 
 
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