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							- import { _decorator, director, find, Label } from 'cc';
 
- import { UIBase } from '../../GameFrameWork/UIBase';
 
- import { resMgr } from '../../../Frames/ResourcesMgr';
 
- //import { GameOverData } from './Data/GameOverData';
 
- import { UIMgr } from '../../../Frames/UIManager';
 
- const { ccclass, property } = _decorator;
 
- @ccclass('GameOver')
 
- export class GameOver extends UIBase {
 
-     // //是否胜利
 
-     // win: boolean = null;
 
-     // killCount: number = null;
 
-     // killPercent: number = null;
 
-     // //金币奖励
 
-     // killAward: number = null;
 
-     // lifeAward: number = null;
 
-     // stageClearAward: number = null;
 
-     // totalAward: number = null;
 
-     // //经验奖励
 
-     // xp: number = null;
 
-     // //钻石奖励
 
-     // lifeDia: number = null;
 
-     // stageClearDia: number = null;
 
-     // totalDia: number = null;
 
-     //gameOverDt: GameOverData = null;
 
-     // protected onStart() {
 
-     //     //this.gameOverDt = GameOverData.Instance;
 
-     //     this.onBtnClick("_btnLeft", this._onBtnBack);
 
-     //     this._calculatedReward();
 
-     //     this._config();
 
-     // }
 
-     // config() {
 
-     //     this.getSprite("_gameOverUITitle").spriteFrame = this.win ?
 
-     //         resMgr.getSpriteFrame("GameWin") :
 
-     //         resMgr.getSpriteFrame("GameOver");
 
-     //     this.getLabel("_labelRight").string = this.win ? "下一关" : "重新开始";
 
-     //     const labelDate = {
 
-     //         "_killCount":this.killCount,
 
-     //         "_lifePercent":`${this.killPercent} %`,
 
-     //         "_kill":this.killAward,
 
-     //         "_life":this.lifeAward,
 
-     //         "_stageClear":this.stageClearAward,
 
-     //         "_total":this.totalAward,
 
-     //         "_xp":this.xp,
 
-     //         "_lifeDia":this.lifeDia,
 
-     //         "_stageClearDia":this.stageClearDia,
 
-     //         "_totalDia":this.totalDia,
 
-     //     }
 
-     //     this._setLabels(labelDate);
 
-     //     // this.getLabel("_killCount").string = String(this.killCount);
 
-     //     // this.getLabel("_lifePercent").string = `${String(this.killPercent)} %`;
 
-     //     // this.getLabel("_kill").string = String(this.killAward);
 
-     //     // this.getLabel("_life").string = String(this.lifeAward);
 
-     //     // this.getLabel("_stageClear").string = String(this.stageClearAward);
 
-     //     // this.getLabel("_total").string = String(this.totalAward);
 
-     //     // this.getLabel("_xp").string = String(this.xp);
 
-     //     // this.getLabel("_lifeDia").string = String(this.lifeDia);
 
-     //     // this.getLabel("_stageClearDia").string = String(this.stageClearDia);
 
-     //     // this.getLabel("_totalDia").string = String(this.totalDia);
 
-     // }
 
-     // private _setLabels(labelDate){
 
-     //     for(const [labelName, value] of labelDate){
 
-     //         this.getLabel(labelName).string = String(value);
 
-     //     }
 
-     // }
 
-     // private _calculatedReward() {
 
-     //     if (this.gameOverDt.KillCount >= 20) {
 
-     //         this.gameOverDt.KillAward = 100;
 
-     //         this.gameOverDt.Xp = 30;
 
-     //     } else if (this.gameOverDt.KillCount < 20) {
 
-     //         this.gameOverDt.KillAward = 50;
 
-     //         this.gameOverDt.Xp = 15;
 
-     //     }
 
-     //     if (this.gameOverDt.LifePercent === 100) {
 
-     //         this.gameOverDt.LifeAward = 40;
 
-     //         this.gameOverDt.LifeDia = 10;
 
-     //     } else if (this.gameOverDt.LifePercent >= 50 && this.gameOverDt.LifePercent < 100) {
 
-     //         this.gameOverDt.LifeAward = 30;
 
-     //         this.gameOverDt.LifeDia = 6;
 
-     //     } else if (this.gameOverDt.LifePercent >= 0 && this.gameOverDt.LifePercent < 50) {
 
-     //         this.gameOverDt.LifeAward = 20;
 
-     //         this.gameOverDt.LifeDia = 2;
 
-     //     }
 
-         
 
-     //     // if(this.gameOverDt.Win){
 
-     //     //     this.gameOverDt.StageClearDia = 10;
 
-     //     // } else {
 
-     //     //     this.gameOverDt.StageClearDia = 2;
 
-     //     // }
 
-     //     this.gameOverDt.StageClearDia = this.gameOverDt.Win ? 10 : 2;
 
-     //     this.gameOverDt.TotalAward = this.gameOverDt.KillAward + this.gameOverDt.LifeAward;
 
-     //     this.gameOverDt.TotalDia = this.gameOverDt.LifeDia + this.gameOverDt.StageClearDia;
 
-     // }
 
-     // private _config() {
 
-     //     this.getSprite("_gameOverUITitle").spriteFrame = this.gameOverDt.Win ?
 
-     //         resMgr.getSpriteFrame("GameWin") : resMgr.getSpriteFrame("GameOver");
 
-     //     this.getNode("_btnRight").getChildByName("Label").getComponent(Label).string =
 
-     //      this.gameOverDt.Win ? "下一关" : "重新开始";
 
-     //     const labelData = new Map<string, number | string>();
 
-     //     labelData.set("_killCount", this.gameOverDt.KillCount);
 
-     //     labelData.set("_lifePercent", `${this.gameOverDt.LifePercent} %`);
 
-     //     labelData.set("_kill", this.gameOverDt.KillAward);
 
-     //     labelData.set("_life", this.gameOverDt.LifeAward);
 
-     //     //通关奖励:StageClearAward
 
-     //     labelData.set("_stageClear", this.gameOverDt.StageClearAward);
 
-     //     labelData.set("_total", this.gameOverDt.TotalAward);
 
-     //     labelData.set("_xp", this.gameOverDt.Xp);
 
-     //     labelData.set("_lifeDia", this.gameOverDt.LifeDia);
 
-     //     labelData.set("_stageClearDia", this.gameOverDt.StageClearDia);
 
-     //     labelData.set("_totalDia", this.gameOverDt.TotalDia);
 
-     //     this._setLabels(labelData);
 
-     // }
 
-     private _setLabels(labelData: Map<string, number | string>) {
 
-         for (const [labelName, value] of labelData.entries()) {
 
-             this.getLabel(labelName).string = String(value);
 
-         }
 
-     }
 
-     private _onBtnBack() {
 
-         director.removeAll(find("Canvas/GameRoot/EnemyMgr"));
 
-         director.removeAll(find("Canvas/GameRoot/Skill_Range/Roles"));
 
-         find("Canvas/GameRoot/EnemyMgr").removeAllChildren();
 
-         find("Canvas/GameRoot/Skill_Range/Roles").removeAllChildren();
 
-         //销毁
 
-         //this.gameOverDt.clearData();
 
-         
 
-         UIMgr.closeUI("GameOver", true)
 
-         director.loadScene("StartScene");
 
-     }
 
- }
 
 
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