| 12345678910111213141516171819202122232425262728293031 | import { _decorator, Component, Node } from 'cc';import { UIBase, UIType } from '../GameFrameWork/UIBase';import { UIMgr } from '../../Frames/UIManager';const { ccclass, property } = _decorator;@ccclass('Start')export class Start extends UIBase {    protected onStart() {        this.onBtnClick("_btnStart", this._btnStart);        this.onBtnClick("_btnMusic", this._btnMusic);    }    private _btnStart() {        UIMgr.closeUI("Start");        //UIMgr.openUI("BattleSceneSelect");        // UIMgr.openUI("BattleScene_Left", UIType.WIDGET);        // UIMgr.openUI("BattleScene_Right", UIType.WIDGET);        // UIMgr.openUI("BattleScene_Top", UIType.WIDGET);    }    private _btnMusic() {        // let _roleData: RoleData[] = null;        // _roleData = dataMgr.getAllDataByName("RoleCardData");        // _roleData.forEach((values,index)=>{        //     this.createRoleCard(index)        // })    }}
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