| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657 | import { DataBase } from "../Frames/DataManager";//通过接口的属性 去 访问实际表格当中的属性export interface GameResData extends DataBase {    resName: string,    path: string,    replace: string[],    atlas: boolean}export interface TowerData extends DataBase {    chassis: string[],    fireAniImg: string,    fireAniCount: number,    bulletAniImg: string,    bulletAniCount: number,    cardImg: string[],    atkRadiums: number[],    rotate: boolean,    fireType: string}export interface LevelData extends DataBase {    lvName: number,    imgName: string[],    enemyTowerHp: number,    bgName: string,}export interface RoleData extends DataBase {    typeRole: string;    imgName: string;    atk: number;    hp: number    atkLength: number;    moveSpeed: number;    moveCount: number;    moveImg: string;    atkCount: number;    atkImg: string;    idleCount: number;    idleImg: string;        dieCount: number;    dieImg: string;    bulletExplodeCount: number;    bulletExplodeImg: string;    bulletCount: number;    bulletImg: string;    consume: number;}
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