| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061 | import { _decorator, Component, Label, Node, Sprite } from 'cc';import { UIBase } from '../GameFrameWork/UIBase';import { UIMgr } from '../../Frames/UIManager';import { resMgr } from '../../Frames/ResourcesMgr';import { GameInfo } from '../../GameInfo';const { ccclass, property } = _decorator;@ccclass('BattleSceneSelect')export class BattleSceneSelect extends UIBase {    protected onStart() {        this.onBtnClick("_btnReturn", this._btnReturn);        this._curLv(GameInfo.Instance.getCurlv());        this._winNumber(GameInfo.Instance.getWin());        this._failNumber(GameInfo.Instance.getFail());        this._gold(GameInfo.Instance.getGold());        this._diamond(GameInfo.Instance.getDiamond());        this._grade(GameInfo.Instance.getGrade());    }    //当前关卡    private _curLv(lv: number){        this.getNode("_curLv").getComponent(Sprite).spriteFrame =         resMgr.getSpriteFrame("font_0" + String(48 + lv));    }    //获胜场数    private _winNumber(win: number) {        this.getNode("_win").getComponent(Sprite).spriteFrame =        resMgr.getSpriteFrame("font_0" + String(48 + win));    }    //失败场数    private _failNumber(fail: number){        this.getNode("_fail").getComponent(Sprite).spriteFrame =         resMgr.getSpriteFrame("font_0" + String(48 + fail));    }    //金币数量    private _gold(goldAmound: number){        this.getNode("_gold").getComponent(Label).string = String(goldAmound);    }    //钻石数量    private _diamond(diamondAmound: number){        this.getNode("_diamond").getComponent(Label).string = String(diamondAmound);    }    //账号等级    private _grade(grade: number){        this.getNode("_grade").getComponent(Label).string = String(grade);    }    //返回按钮    private _btnReturn() {        this.hide(false);        UIMgr.openUI("Start");    }}
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