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							- import { _decorator, Label, Sprite } from 'cc';
 
- import { UIBase } from '../GameFrameWork/UIBase';
 
- import { UIMgr } from '../../Frames/UIManager';
 
- import { resMgr } from '../../Frames/ResourcesMgr';
 
- import { GameInfo } from '../../GameInfo';
 
- import { localDt } from '../../Frames/LocalDt';
 
- const { ccclass, property } = _decorator;
 
- @ccclass('BattleSceneSelect')
 
- export class BattleSceneSelect extends UIBase {
 
-     protected onStart() {
 
-         this.onBtnClick("_btnReturn", this._btnReturn);
 
-         this._curLv(GameInfo.Instance.getCurlv());
 
-         this._winNumber(GameInfo.Instance.getWin());
 
-         this._failNumber(GameInfo.Instance.getFail());
 
-         this._gold(Number(localDt.getData("Gold")));
 
-         this._diamond(GameInfo.Instance.getDiamond());
 
-         this._grade(GameInfo.Instance.getGrade());
 
-     }
 
-     //当前关卡
 
-     private _curLv(lv: number){
 
-         this.getNode("_curLv").getComponent(Sprite).spriteFrame =
 
-          resMgr.getSpriteFrame("font_0" + String(48 + lv));
 
-     }
 
-     //获胜场数
 
-     private _winNumber(win: number) {
 
-         this.getNode("_win").getComponent(Sprite).spriteFrame =
 
-         resMgr.getSpriteFrame("font_0" + String(48 + win));
 
-     }
 
-     //失败场数
 
-     private _failNumber(fail: number){
 
-         this.getNode("_fail").getComponent(Sprite).spriteFrame = 
 
-         resMgr.getSpriteFrame("font_0" + String(48 + fail));
 
-     }
 
-     //金币数量
 
-     private _gold(goldAmound: number){
 
-         this.getNode("_gold").getComponent(Label).string = String(goldAmound);
 
-     }
 
-     //钻石数量
 
-     private _diamond(diamondAmound: number){
 
-         this.getNode("_diamond").getComponent(Label).string = String(diamondAmound);
 
-     }
 
-     //账号等级
 
-     private _grade(grade: number){
 
-         this.getNode("_grade").getComponent(Label).string = String(grade);
 
-     }
 
-     //返回按钮
 
-     private _btnReturn() {
 
-         this.hide(false);
 
-         UIMgr.openUI("Start");
 
-     }
 
- }
 
 
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