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							- import { _decorator, Component, Node, EventTouch, math, Rect, UITransform, Sprite, SpriteFrame, Vec2, resources, instantiate, log, Vec3 } from 'cc';
 
- import { resMgr } from '../../Frames/ResourcesMgr';
 
- import { Role } from './Role';
 
- import { dataMgr } from '../../Frames/DataManager';
 
- import { RoleData } from '../../DataItem/ItemData';
 
- import { ModulerBase } from '../GameFrameWork/ModulerBase';
 
- import { MyRole } from './GameScene/MyRole';
 
- import { Card } from './Card';
 
- import { Bottom } from './GameScene/Bottom';
 
- const { ccclass, property } = _decorator;
 
- @ccclass('TouchGame')
 
- export class TouchGame extends ModulerBase {
 
-     private _characterSlot: Node = null;
 
-     private _load: Node = null;
 
-     private _dragNode: Node = null; // 拖拽节点  
 
-     private _isDragging: boolean = false; // 拖拽状态    
 
-     private _imgName: string = null;
 
-     private _roleData: RoleData[] = null;
 
-     //高亮索引
 
-     private _highLightIdx: number = 0;
 
-     //高亮高度
 
-     private _hight: number = 82;
 
-     private _clickedNode: Node = null;
 
-     protected onLoad(): void {
 
-         this._characterSlot = this.node.parent.getChildByName("CharacterSlot");
 
-         this._load = this.node.parent.parent.getChildByName("Road");
 
-         this._hight = this._load.getChildByName("Node").getComponent(UITransform).height;
 
-         this._roleData = dataMgr.getAllDataByName("RoleCardData");
 
-         // 创建拖拽节点  
 
-         this._dragNode = instantiate(resMgr.getPrefab("DragNode"));
 
-         this._dragNode.active = false; // 初始状态隐藏  
 
-         this._dragNode.parent = this._load;
 
-     }
 
-     protected start(): void {
 
-         this.node.on(Node.EventType.TOUCH_START, this.onTouchStart, this);
 
-         this.node.on(Node.EventType.TOUCH_MOVE, this.onTouchMove, this);
 
-         this.node.on(Node.EventType.TOUCH_END, this.onTouchEnd, this);
 
-         this.node.on(Node.EventType.TOUCH_CANCEL, this.onTouchEnd, this); // 处理触摸取消事件  
 
-     }
 
-     private onTouchStart(event: EventTouch) {
 
-         if (this._isDragging) return;
 
-         const pos = event.getUILocation();
 
-         for (const element of this._characterSlot.children) {
 
-             const box: Rect = element.getComponent(UITransform).getBoundingBoxToWorld();
 
-             if (box.contains(pos)) {
 
-                 this._clickedNode = element;
 
-                 const clickedNodeCom = this._clickedNode.getComponent(Card);
 
-                 if(!clickedNodeCom.disabled && clickedNodeCom.clickable){
 
-                     const img: SpriteFrame = element.getChildByName("Sprite").getComponent(Sprite).spriteFrame;
 
-                     if (!img) {
 
-                         this._isDragging = false;
 
-                         return;
 
-                     }
 
-                     if (img) {
 
-                         this._isDragging = true;
 
-                         this._dragNode.getComponent(Sprite).spriteFrame = img;
 
-                         this._dragNode.active = true;
 
-                         this._imgName = img.name;
 
-                         this.setDragNodePosition(pos);
 
-                     }
 
-                     break; // 找到一个就停止遍历 
 
-                 } 
 
-             }
 
-         }
 
-     }
 
-     private onTouchMove(event: EventTouch) {
 
-         if (!this._isDragging) return;
 
-         if (this._isDragging) {
 
-             this.setDragNodePosition(event.getUILocation());
 
-         } else {
 
-             return;
 
-         }
 
-         for (const element of this._load.children) {
 
-             if (element.name !== "Roles") {
 
-                 const box = element.getComponent(UITransform).getBoundingBoxToWorld();
 
-                 if (box.contains(event.getUILocation())) {
 
-                     element.active = true;
 
-                 } else {
 
-                     element.active = false;
 
-                 }
 
-             }
 
-         }
 
-     }
 
-     private onTouchEnd(event: EventTouch) {
 
-         if (!this._isDragging) return;
 
-         const pos: Vec3 = new Vec3(event.getUILocation().x, event.getUILocation().y, 0)
 
-         this.stopDragging(pos);
 
-     }
 
-     //设置拖拽物体的坐标  
 
-     private setDragNodePosition(pos: Vec2) {
 
-         this._dragNode.setWorldPosition(pos.x, pos.y, 0);
 
-     }
 
-     private stopDragging(pos: Vec3) {
 
-         this._isDragging = false;
 
-         for (const element of this._load.children) {
 
-             if (element.name !== "Roles") {
 
-                 const box = element.getComponent(UITransform).getBoundingBoxToWorld();
 
-                 if (box.contains(new Vec2(pos.x,pos.y))) {
 
-                     this._highLightIdx = element.getSiblingIndex();
 
-                     break;
 
-                 }
 
-             }
 
-         }
 
-         const role: Node = instantiate(resMgr.getPrefab("Role"));
 
-         role.parent = this._load.getChildByName("Roles");
 
-         const roleTS: Role = role.getComponent(MyRole);
 
-         const y = 180 + (this._highLightIdx + 1) * this._hight - this._hight / 2;
 
-         const rolePos: Vec3 = new Vec3(50, y, pos.z)
 
-         roleTS.init(this._imgName, rolePos, this._roleData, 1);
 
-         //消耗矿石
 
-         this.node.parent.getComponent(Bottom).onReduce();
 
-         //冷却当中
 
-         this._clickedNode.getComponent(Card).aniPlay();
 
-         this._dragNode.active = false;
 
-         this._dragNode.getComponent(Sprite).spriteFrame = null;
 
-         for (const element of this._load.children) {
 
-             if (element.name !== "Roles") {
 
-                 element.active = false;
 
-             }
 
-         }
 
-     }
 
-     protected onDestroy(): void {
 
-         this.node.off(Node.EventType.TOUCH_START, this.onTouchStart, this);
 
-         this.node.off(Node.EventType.TOUCH_MOVE, this.onTouchMove, this);
 
-         this.node.off(Node.EventType.TOUCH_END, this.onTouchEnd, this);
 
-         this.node.off(Node.EventType.TOUCH_CANCEL, this.onTouchEnd, this);
 
-     }
 
- }
 
 
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