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							- import { _decorator, Component, instantiate, Node, Sprite, Vec3 } from 'cc';
 
- import { ModulerBase } from '../../GameFrameWork/ModulerBase';
 
- import { resMgr } from '../../../Frames/ResourcesMgr';
 
- import { Enemy } from './Enemy';
 
- import { LevelData, RoleData } from '../../../DataItem/ItemData';
 
- import { dataMgr } from '../../../Frames/DataManager';
 
- import { GameInfo } from '../../../GameInfo';
 
- import { GameMgr } from '../../GameFrameWork/GameMgr';
 
- import { TouchGame } from '../TouchGame';
 
- import { Tools } from '../../Tools/Tools';
 
- import { EnemyTower } from './EnemyTower';
 
- import { PoolManager } from '../../GameFrameWork/NodePool/PoolManager';
 
- const { ccclass, property } = _decorator;
 
- @ccclass('EnemyMgr')
 
- export class EnemyMgr extends ModulerBase {
 
-     private _lvDts: LevelData[] = [];
 
-     private _lvDt: LevelData = null;
 
-     private _roleDatas: RoleData[] = [];
 
-     private _hight: number = 0;
 
-     private _enemyTower: Node = null;
 
-     //地图背景
 
-     private _bg: Node = null;
 
-     //角色卡牌消耗量
 
-     private _cardConsume: Map<string, number> = new Map();
 
-     protected onLoad(): void {
 
-         this._bg = this.node.parent.getChildByName("Bg");
 
-         this._lvDts = dataMgr.getAllDataByName("LevelDt");
 
-         this._hight = GameMgr.Instance.getModuler(TouchGame)._hight;
 
-         
 
-         this._enemyTower = this.node.parent.getChildByName("EnemyTower");
 
-     }
 
-     init() {
 
-         //创建多个敌人预制体
 
-         PoolManager.instance.registerPool(resMgr.getPrefab("Enemy"),6);
 
-         this._roleDatas = dataMgr.getAllDataByName("RoleCardData");
 
-         //第几关的数据
 
-         this._lvDt = this._lvDts[GameInfo.Instance.getCurlv() - 1];
 
-         this._createEnemy();
 
-         this.schedule(() => {
 
-             this._createEnemy();
 
-         }, 10)
 
-         //设置敌方防御塔血量
 
-         this._enemyTower.getComponent(EnemyTower).enemyTotalHp = this._lvDt.enemyTowerHp;
 
-         //设置背景
 
-         this._bg.getComponent(Sprite).spriteFrame = resMgr.getSpriteFrame(this._lvDt.bgName);
 
-     }
 
-     private _createEnemy() {
 
-         //const enemy: Node = instantiate(resMgr.getPrefab("Enemy"));
 
-         const enemy: Node = PoolManager.instance.get(resMgr.getPrefab("Enemy"));
 
-         enemy.parent = this.node;
 
-         const enemyTS = enemy.getComponent(Enemy);
 
-         const imgNameArray = this._lvDt.imgName;
 
-         if (imgNameArray && imgNameArray.length > 0) {
 
-             //随机获取图片名
 
-             const name = imgNameArray[Tools.randomNumber(imgNameArray.length)];
 
-             //0 1 2 3 4
 
-             const y = 180 + (Tools.randomNumber(5) + 1) * this._hight - this._hight / 2;
 
-             enemyTS.init(name, new Vec3(1230, y, 0), this._roleDatas, -1);
 
-         } else {
 
-             Error("imgNameArray is null");
 
-         }
 
-     }
 
- }
 
 
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