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							- import { _decorator, director, } from 'cc';
 
- import { GameInfo } from '../../GameInfo';
 
- import { resMgr } from '../../Frames/ResourcesMgr';
 
- import { ModulerBase } from '../GameFrameWork/ModulerBase';
 
- import { GameMgr } from '../GameFrameWork/GameMgr';
 
- import { SelectTroops } from './SelectTroops';
 
- import { BattleSceneTop } from './BattleSceneTop';
 
- const { ccclass, property } = _decorator;
 
- @ccclass('BattleSceneLeft')
 
- export class BattleSceneLeft extends ModulerBase {
 
-     protected onStart() {
 
-         this._curLv(GameInfo.Instance.getCurlv());
 
-         this.onBtnClick("_btnLevel", this._btnLevel);
 
-         if(GameInfo.Instance.getOverWin() && GameInfo.Instance.getGameOverReward().size != 0){
 
-             this._curLv(GameInfo.Instance.getGameOverReward().get("CurLv"));
 
-         }
 
-     }
 
-     //当前关卡
 
-     private _curLv(lv: number) {
 
-         this.getLabel("_curLv").string = String(lv);
 
-     }
 
-     private _btnLevel() {
 
-         GameMgr.Instance.getModuler(SelectTroops).show();
 
-         GameMgr.Instance.getModuler(BattleSceneTop).battleMode("选择部队")
 
-     }
 
- }
 
 
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