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							- import { _decorator, instantiate, Node } from 'cc';
 
- import { UIBase } from '../GameFrameWork/UIBase';
 
- import { resMgr } from '../../Frames/ResourcesMgr';
 
- import { PopupUIDataConfig } from '../MyApp/GameScene/Data/PopupUIDataConfig';
 
- import { UIMgr } from '../../Frames/UIManager';
 
- import { GameInfo } from '../../GameInfo';
 
- import { Tip } from './Tip';
 
- import { messageMgr } from '../../Frames/MessageMgr';
 
- import { GameMgr } from '../GameFrameWork/GameMgr';
 
- import { BattleSceneTop } from './BattleSceneTop';
 
- const { ccclass, property } = _decorator;
 
- @ccclass('PopupUI')
 
- export class PopupUI extends UIBase {
 
-     private _UIName: string = null;
 
-     private _typeImg: string = null;
 
-     private _typeMoney: string = null;
 
-     private _label_1: string = null;
 
-     private _label_2: string = null;
 
-     private _label_3: string = null;
 
-     private _consume: string = null;
 
-     protected onEnable(): void {
 
-         this._UIName = PopupUIDataConfig.Instance.getUIName()
 
-         this._typeImg = PopupUIDataConfig.Instance.getTypeImg()
 
-         this._typeMoney = PopupUIDataConfig.Instance.getTypeMoney();
 
-         this._label_1 = PopupUIDataConfig.Instance.getLabel()[0];
 
-         this._label_2 = PopupUIDataConfig.Instance.getLabel()[1];
 
-         this._label_3 = PopupUIDataConfig.Instance.getLabel()[2];
 
-         this._consume = PopupUIDataConfig.Instance.getLabel()[3];
 
-     }
 
-     onStart() {
 
-         this.onBtnClick("_btnBack", this.onBtnBack, this);
 
-         this.onBtnClick("_btnYes", this.onBtnYes, this);
 
-         this.onBtnClick("_btnCancel", this.onBtnCancel, this);
 
-         this.uiName();
 
-         this.typeImg();
 
-         this.label()
 
-     }
 
-     uiName() {
 
-         this.getLabel("_uiName").string = this._UIName;
 
-     }
 
-     typeImg() {
 
-         this.getSprite("_typeImg").spriteFrame = resMgr.getSpriteFrame(this._typeImg);
 
-         this.getSprite("_typeMoney").spriteFrame = resMgr.getSpriteFrame(this._typeMoney);
 
-     }
 
-     label() {
 
-         this.getLabel("_label-1").string = this._label_1;
 
-         this.getLabel("_label-2").string = this._label_2;
 
-         this.getLabel("_label-3").string = this._label_3;
 
-         this.getLabel("_consume").string = `${this._consume}`;
 
-     }
 
-     //返回
 
-     private onBtnBack() {
 
-         this.hide(false);
 
-     }
 
-     //确定
 
-     private onBtnYes() {
 
-         // if (this._typeMoney === "Gold") {
 
-         //     if (Number(this._consume) > GameInfo.Instance.getGold()) {
 
-         //         const tip: Node = instantiate(resMgr.getPrefab("Tip"));
 
-         //         tip.getComponent(Tip).setContent("金币不足!");
 
-         //         tip.parent = this.node;
 
-         //         return;
 
-         //     }
 
-         // } else if(this._typeMoney === "Diamond"){
 
-         //     if (Number(this._consume) > GameInfo.Instance.getDiamond()) {
 
-         //         const tip: Node = instantiate(resMgr.getPrefab("Tip"));
 
-         //         tip.getComponent(Tip).setContent("钻石不足!")
 
-         //         tip.parent = this.node;
 
-         //         return;
 
-         //     }
 
-         // }
 
-         const resourceMap = {
 
-             "Gold": {
 
-                 getAmount: GameInfo.Instance.getGold(),
 
-                 message: "金币不足!",
 
-             },
 
-             "Diamond": {
 
-                 getAmount: GameInfo.Instance.getDiamond(),
 
-                 message: "钻石不足!",
 
-             }
 
-         };
 
-         const resource = resourceMap[this._typeMoney];
 
-         //消耗
 
-         const consume: number = Number(this._consume);
 
-         //总共
 
-         const totalGold: number = GameInfo.Instance.getGold();
 
-         
 
-         if (resource && Number(this._consume) > resource.getAmount) {
 
-             const tip: Node = instantiate(resMgr.getPrefab("Tip"));
 
-             tip.getComponent(Tip).setContent(resource.message);
 
-             tip.parent = this.node;
 
-             return;
 
-         }
 
-         GameMgr.Instance.getModuler(BattleSceneTop)._gold((totalGold - consume));
 
-         //messageMgr.dispatch("reduceGold", (totalGold - consume));
 
-         GameInfo.Instance.setGold((totalGold - consume));
 
-         (PopupUIDataConfig.Instance.getFunction())();
 
-         UIMgr.closeUI("PopupUI", true);
 
-         PopupUIDataConfig.Instance.clearDt();
 
-     }
 
-     //取消
 
-     private onBtnCancel() {
 
-         this.hide(false);
 
-     }
 
- }
 
 
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