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							- import { _decorator, Component, director, EventGamepad, Node } from 'cc';
 
- import { resMgr } from '../Frames/ResourcesMgr';
 
- import { dataMgr } from '../Frames/DataManager';
 
- import { LoadingUI } from './UI/LoadingUI';
 
- import { localDt } from '../Frames/LocalDt';
 
- import { GameInfo } from '../GameInfo';
 
- import { UIMgr } from '../Frames/UIManager';
 
- const { ccclass, property } = _decorator;
 
- @ccclass('MyApp')
 
- export class MyApp extends Component {
 
-     private static hasOpenedStartUI = false;
 
-     loadingUI: Node | null = null;
 
-     protected onLoad(): void {
 
-         this.loadingUI = this.node.getChildByName("LoadingUI");
 
-     }
 
-     protected async start() {
 
-         if (MyApp.hasOpenedStartUI) return;
 
-         const loadingUI = this.loadingUI?.getComponent(LoadingUI)
 
-         if (!this.loadingUI.active) {
 
-             this.loadingUI.active = true;
 
-         }
 
-         await dataMgr.loadDataDir("Data", (finish, total) => {
 
-             loadingUI?.updateProgress(finish / total);
 
-             loadingUI?.updateWhichRes(1);
 
-         });
 
-         await resMgr.loadAllRes("Res", (finish, total) => {
 
-             loadingUI?.updateProgress(finish / total);
 
-             loadingUI?.updateWhichRes(2);
 
-         });
 
-         await resMgr.loadAllRes("UI", (finish, total) => {
 
-             loadingUI?.updateProgress(finish / total);
 
-             loadingUI?.updateWhichRes(2);
 
-         });
 
-         if (!localDt.getGold()) {
 
-             localDt.saveGold(8888);
 
-         }
 
-         if (!localDt.getDiamond()) {
 
-             localDt.saveDiamond(200);
 
-         }
 
-         if (!localDt.getLvDt()) {
 
-             localDt.saveLvDt(1);
 
-         }
 
-         this.loadingUI.active = false;
 
-         if (!MyApp.hasOpenedStartUI) {
 
-             UIMgr.openUI("Start");
 
-             MyApp.hasOpenedStartUI = true;
 
-         }
 
-     }
 
- }
 
 
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