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							- import { _decorator, Component, Label, Node, Sprite } from 'cc';
 
- import { ModulerBase } from '../../GameFrameWork/ModulerBase';
 
- import { GameInfo } from '../../../GameInfo';
 
- import { resMgr } from '../../../Frames/ResourcesMgr';
 
- import { messageMgr } from '../../../Frames/MessageMgr';
 
- import { RoleData } from '../../../DataItem/ItemData';
 
- import { dataMgr } from '../../../Frames/DataManager';
 
- const { ccclass, property } = _decorator;
 
- @ccclass('Bottom')
 
- export class Bottom extends ModulerBase {
 
-     // private _lvNumber: Node = null;
 
-     // private _oreGrade: Node = null;
 
-     private _oreSpeed: Node = null;
 
-     private _characterSlot: Node = null;
 
-     // private _ownDiamondNum: Node = null;
 
-     // private _needDiamondNum: Node = null;
 
-     // 每多少秒生成多少个矿石
 
-     private _speed: number = 0;
 
-     // 初始矿石数量
 
-     oreCount: number = 10;
 
-     // 记录时间间隔
 
-     private _elapsedTime: number = 0;
 
-     private _roleDts: RoleData[] = null;
 
-     protected onLoad(): void {
 
-         this._roleDts = dataMgr.getAllDataByName("RoleCardData");
 
-         // this._lvNumber = this.node.getChildByPath("labelLevel/_lvNumber");
 
-         // this._oreGrade = this.node.getChildByPath("OreSpeed/_oreGrade");
 
-         this._oreSpeed = this.node.getChildByPath("OreSpeed/_oreSpeed");
 
-         this._characterSlot = this.node.getChildByName("CharacterSlot");
 
-         // this._ownDiamondNum = this.node.getChildByPath("Diamond/_ownNumber");
 
-         // this._needDiamondNum = this.node.getChildByPath("Diamond/NeedDiamond/_needNumber");
 
-     }
 
-     onStart() {
 
-         this.getLabel("_lvNumber").string = String(GameInfo.Instance.getCurlv());
 
-         this.getLabel("_oreGrade").string = `等级:${GameInfo.Instance.getOreGrade()}`;
 
-         this.getLabel("_ownNumber").string = String(GameInfo.Instance.getOwnDiamondNum());
 
-         this.getLabel("_needNumber").string = String(GameInfo.Instance.getNeedDiamondNum());
 
-         this._updateLabel();
 
-         this._speed = GameInfo.Instance.getOreSpeed();
 
-         this._setRoleImg();
 
-         //注册消息
 
-         messageMgr.addEvent("addOreCount", this.onEnemyDeath, this)
 
-     }
 
-     protected update(dt: number): void {
 
-         //累加时间
 
-         this._elapsedTime += dt;
 
-         //每秒更新
 
-         if (this._elapsedTime >= 1) {
 
-             //增加矿石数量
 
-             this.oreCount += this._speed / 60;
 
-             //向下取整
 
-             this.oreCount = Math.ceil(this.oreCount);
 
-             this._updateLabel();
 
-             //重置时间间隔
 
-             this._elapsedTime = 0;
 
-         }
 
-     }
 
-     private _setRoleImg() {
 
-         for (let i = 0; i < this._characterSlot.children.length; i++) {
 
-             const role: Node = this._characterSlot.children[i];
 
-             const sprite: Node = role.getChildByName("Sprite");
 
-             const imgName: string = GameInfo.Instance.getRoleImgNames()[i];
 
-             sprite.getComponent(Sprite).spriteFrame = resMgr.getSpriteFrame(imgName);
 
-             for (const roleDt of this._roleDts) {
 
-                 if (roleDt.imgName === imgName) {
 
-                     const count: Node = role.getChildByName("Count");
 
-                     if (count.active) {
 
-                         count.getComponent(Label).string = String(roleDt.consume);
 
-                     } else {
 
-                         count.active = true;
 
-                         count.getComponent(Label).string = String(roleDt.consume);
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-     }
 
-     onEnemyDeath() {
 
-         this.oreCount += 3;
 
-         this._updateLabel();
 
-     }
 
-     onReduce(){
 
-         this.oreCount -= 6;
 
-         this._updateLabel();
 
-     }
 
-     private _updateLabel() {
 
-         if (this._oreSpeed) {
 
-             this.getLabel("_oreSpeed").string = String(this.oreCount);
 
-         }
 
-     }
 
- }
 
 
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