| 123456789101112131415161718192021222324252627282930313233343536373839 | import { _decorator, Component, Node } from 'cc';import { UIBase, UIType } from '../GameFrameWork/UIBase';import { UIMgr } from '../../Frames/UIManager';const { ccclass, property } = _decorator;@ccclass('Start')export class Start extends UIBase {    protected onStart() {        this.onBtnClick("_btnStart", this._btnStart);        this.onBtnClick("_btnMusic", this._btnMusic);    }    update(deltaTime: number) {    }    private _btnStart() {        this.hide(false);        //UIMgr.openUI("BattleSceneSelect");        // UIMgr.openUI("BattleScene_Left", UIType.WIDGET);        // UIMgr.openUI("BattleScene_Right", UIType.WIDGET);        // UIMgr.openUI("BattleScene_Top", UIType.WIDGET);    }    private _btnMusic() {        // let _roleData: RoleData[] = null;        // _roleData = dataMgr.getAllDataByName("RoleCardData");        // _roleData.forEach((values,index)=>{        //     this.createRoleCard(index)        // })        //console.log(_roleData);    }    // createRoleCard(id: number){    //     console.log(id)    // }}
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