| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788 | export class GameInfo {    private static _instance: GameInfo = null;    //当前关卡    private _curlv: number = 7;    //获胜场数    private _winNumber: number = 1;    //失败场数    private _failNumber: number = 0;    //金币数量    private _goldAmount: number = 1845;    //钻石数量    private _diamondAmout: number = 254;    //等级    private _grade: number = 3;       //矿场等级    private _oreGrade: number = 3;    //矿场速度    private _oreSpeed: number = 50;    private _roleImgNames: string[] = [];    //拥有钻石数量    private _ownDiamondNum: number = 30;    //释放技能需要的钻石数量    private _needDiamondNum: number = 3;    //我方防御塔总血量    private _myTowerHp: number = 3000;    private constructor() { };    static get Instance(): GameInfo {        if (!this._instance) {            this._instance = new GameInfo();        }        return this._instance;    }    //关卡    getCurlv(): number { return this._curlv };    setCurLv(lv: number) { this._curlv = lv };    //获胜场数    getWin(): number { return this._winNumber };    setWin(win: number) { this._winNumber = win };    //失败场数    getFail(): number { return this._failNumber };    setFail(fail: number) { this._failNumber = fail };    //金币数量    getGold(): number { return this._goldAmount };    setGold(gold: number) { this._goldAmount = gold };    //钻石数量    getDiamond(): number { return this._diamondAmout };    setDiamond(diamond: number) { this._diamondAmout = diamond };    //玩家账号等级    getGrade(): number { return this._grade };    setGrade(grade: number) { this._grade = grade };    //矿场等级    getOreGrade(): number { return this._oreGrade };    setOreGrade(oreGrade: number) { this._oreGrade = oreGrade };    //矿场速度    getOreSpeed(): number { return this._oreSpeed };    setOreSpeed(oreSpeed: number) { this._oreSpeed = oreSpeed };    getRoleImgNames(): string[] { return this._roleImgNames };    setRoleImgNames(names: string[]) { return this._roleImgNames = names };    //拥有钻石数量    getOwnDiamondNum(): number { return this._ownDiamondNum };    setOwnDiamondNum(number: number) { return this._ownDiamondNum = number };    //释放技能需要的钻石数量    getNeedDiamondNum(): number { return this._needDiamondNum };    setNeedDiamondNum(number: number) { return this._needDiamondNum = number };    //我方防御塔血量    getMyTowerHp(): number { return this._myTowerHp };    setMyTowerHp(hp: number) { return this._myTowerHp = hp };}
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