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							- import { _decorator, ProgressBar, } from 'cc';
 
- import { GameInfo } from '../../GameInfo';
 
- import { ModulerBase } from '../GameFrameWork/ModulerBase';
 
- const { ccclass, property } = _decorator;
 
- @ccclass('BattleSceneRight')
 
- export class BattleSceneRight extends ModulerBase {
 
-     //当前等级拥有的经验
 
-     //private _curGradeExp: number = 10;
 
-     //当前等级升级所需经验
 
-     private _curGradeNeedExp: number = 100;
 
-     private _progressBar: ProgressBar = null;
 
-     protected onStart() {
 
-         
 
-         this._grade(GameInfo.Instance.getGrade());
 
-         this._winNumber(GameInfo.Instance.getWin());
 
-         this._failNumber(GameInfo.Instance.getFail());
 
-         this._progressBar = this.getNode("_ProgressBar").getComponent(ProgressBar);
 
-         this._progressBar.progress = (GameInfo.Instance.getCurGradeExp() / this._curGradeNeedExp);
 
-         this.onBtnClick("_btnArena", this._onBtnArenaClick);
 
-         this._exp(GameInfo.Instance.getCurGradeExp(), this._curGradeNeedExp);
 
-         if (GameInfo.Instance.getGameOverReward()?.size != 0) {
 
-             this._setProgress(GameInfo.Instance.getGameOverReward().get("Xp"));
 
-         }
 
-     }
 
-     private _setProgress(addExp: number) {
 
-         GameInfo.Instance.setCurGradeExp(addExp);
 
-         if (GameInfo.Instance.getCurGradeExp() >= this._curGradeNeedExp) {
 
-             GameInfo.Instance.setCurGradeExp(
 
-                 GameInfo.Instance.getCurGradeExp() - this._curGradeNeedExp);
 
-             this._curGradeNeedExp *= 2;
 
-             this._grade((GameInfo.Instance.getGrade() + 1));
 
-             this._exp(GameInfo.Instance.getCurGradeExp(), this._curGradeNeedExp);
 
-             this._progressBar.progress = (GameInfo.Instance.getCurGradeExp() / this._curGradeNeedExp);
 
-         }
 
-         this._exp(GameInfo.Instance.getCurGradeExp(), this._curGradeNeedExp);
 
-         this._progressBar.progress = (GameInfo.Instance.getCurGradeExp() / this._curGradeNeedExp);
 
-         // this._curGradeExp += addExp;
 
-         // if(this._curGradeExp >= this._curGradeNeedExp){
 
-         //     this._curGradeExp -= this._curGradeNeedExp;
 
-         //     this._curGradeNeedExp *= 2;
 
-         //     this._grade((GameInfo.Instance.getGrade() + 1));
 
-         //     this._exp(this._curGradeExp, this._curGradeNeedExp);
 
-         //     this._progressBar.progress = (this._curGradeExp / this._curGradeNeedExp);
 
-         // }
 
-         // this._exp(this._curGradeExp, this._curGradeNeedExp);
 
-         // this._progressBar.progress = (this._curGradeExp / this._curGradeNeedExp);
 
-     }
 
-     private _onBtnArenaClick() {
 
-         //this._setProgress(30);
 
-     }
 
-     private _exp(curExp: number, needExp: number) {
 
-         this.getLabel("_exp").string = `${curExp}/${needExp}`;
 
-     }
 
-     //账号等级
 
-     private _grade(grade: number) {
 
-         this.getLabel("_grade").string = `${(grade)}`;
 
-     }
 
-     //获胜场数
 
-     private _winNumber(win: number) {
 
-         this.getLabel("_win").string = `${(GameInfo.Instance.getWin())}`;
 
-     }
 
-     //失败场数
 
-     private _failNumber(fail: number) {
 
-         this.getLabel("_fail").string = `${(GameInfo.Instance.getFail())}`;
 
-     }
 
- }
 
 
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