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							- import { DataBase } from "../Frames/DataManager";
 
- //通过接口的属性 去 访问实际表格当中的属性
 
- export interface GameResData extends DataBase {
 
-     resName: string,
 
-     path: string,
 
-     replace: string[],
 
-     atlas: boolean
 
- }
 
- export interface TowerData extends DataBase {
 
-     chassis: string[],
 
-     fireAniImg: string,
 
-     fireAniCount: number,
 
-     bulletAniImg: string,
 
-     bulletAniCount: number,
 
-     cardImg: string[],
 
-     atkRadiums: number[],
 
-     rotate: boolean,
 
-     fireType: string
 
- }
 
- export interface LevelData extends DataBase {
 
-     lvName: number,
 
-     imgName: string[],
 
-     enemyTowerHp: number,
 
-     bgName: string,
 
- }
 
- export interface RoleData extends DataBase {
 
-     typeRole: string;
 
-     imgName: string;
 
-     atk: number;
 
-     hp: number
 
-     atkLength: number;
 
-     moveSpeed: number;
 
-     moveCount: number;
 
-     moveImg: string;
 
-     atkCount: number;
 
-     atkImg: string;
 
-     idleCount: number;
 
-     idleImg: string;
 
-     
 
-     dieCount: number;
 
-     dieImg: string;
 
-     bulletExplodeCount: number;
 
-     bulletExplodeImg: string;
 
-     bulletCount: number;
 
-     bulletImg: string;
 
-     consume: number;
 
- }
 
 
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