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							- import { _decorator, Component, director, instantiate, Node, Prefab,  resources,  Sprite,  SpriteFrame,  UITransform, Vec3 } from 'cc';
 
- const { ccclass, property } = _decorator;
 
- @ccclass('MainScene')
 
- export class MainScene extends Component {
 
-     @property(Prefab)
 
-     countDown:Prefab;
 
-     countDownTS:any = null;
 
-     bg: Node = null;
 
-     protected onLoad(){
 
-     }
 
-     start() {
 
-         let countDown = instantiate(this.countDown);
 
-         this.node.addChild(countDown);
 
-         //获取倒计时预制体脚本
 
-         this.countDownTS = countDown.getComponent("CountDown");
 
-         this.bg = this.node.getChildByPath("GameRoot/Bg");
 
-         const path: string = "Theme/Theme1/BG0/BG1-hd.pvr.ccz"
 
-         resources.load(path, SpriteFrame, (error: Error, frame: SpriteFrame)=>{
 
-             if(error){
 
-                 console.error("No found!")
 
-                 console.log(frame)
 
-             } else{
 
-                 this.bg.getComponent(Sprite).spriteFrame = frame;
 
-             }
 
-         })
 
-     }
 
-     update(deltaTime: number) {
 
-         //倒计时结束,游戏开始
 
-         if(this.countDownTS.isOver){
 
-             
 
-         }
 
-     }
 
- }
 
 
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