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							- import { _decorator, animation, Animation, AnimationClip, macro, Node, Sprite, tween } from 'cc';
 
- import { Tower } from '../Tower';
 
- import { GameMgr } from './GameMgr';
 
- import { BulletMgr } from './BulletMgr';
 
- import { Tools } from '../Tools/Tools';
 
- const { ccclass, property } = _decorator;
 
- @ccclass('InsTower')
 
- //发射子弹类型的塔
 
- export class ShootTower extends Tower {
 
-     protected _attack(): void {
 
-         //发射子弹
 
-         // this.schedule(() => {
 
-             //this._ani.play();
 
-             // this._ani.on(Animation.EventType.FINISHED,()=>{
 
-             //     GameMgr.Instance.getModuler(BulletMgr).createBullet(
 
-             //         this.node.position, this._targetAngle, this._bulletFrames);
 
-             // })
 
-         // }, 1, macro.REPEAT_FOREVER, 0)
 
-     }
 
-     protected stopAttack(): void {
 
-         this.unscheduleAllCallbacks();
 
-     }
 
- }
 
- //太阳
 
- export class ExpandTower extends Tower {
 
-     private _weapon: Animation = null;
 
-     protected _attack(): void {
 
-         if (!this._weapon) {
 
-             // 创建动画
 
-             const node = Tools.createSprite(null, this.node);
 
-             this._weapon = Tools.createAnimation(this._bulletFrames, 15, node);
 
-             node.active = false;
 
-             // const node = new Node();
 
-             // node.addComponent(Sprite);
 
-             // this._weapon = node.addComponent(Animation)
 
-             // //添加动画剪辑
 
-             // const clip = AnimationClip.createWithSpriteFrames(this._bulletFrames, 15);
 
-             // this._weapon.addClip(clip);
 
-             // this._weapon.defaultClip = clip;
 
-             // node.active = false;
 
-             // node.parent = this.node;
 
-         }
 
-         this.schedule(()=>{
 
-             this._weapon.node.active = true;
 
-             //tween(this._chassis).by(0.2,{angle: -20}).start();
 
-             this._weapon.play();
 
-             //动画组件注册事件
 
-             this._weapon.on(Animation.EventType.FINISHED,()=>{
 
-                 this._weapon.node.active = false;
 
-                 if(!this._isFire){
 
-                     this.unscheduleAllCallbacks();
 
-                 }
 
-             })
 
-         }, 1)
 
-         this._weapon.play();
 
-     }
 
- }
 
- //
 
- export class LaserTower extends Tower {
 
- }
 
- export class MShootTower extends Tower {
 
- }
 
- export class StickTower extends Tower {
 
- }
 
 
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