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							- // const ResPath = [
 
- //     {
 
- //         bg:[
 
- //             "Theme/Theme1/BG0/BG1-hd.pvr.ccz/spriteFrame",
 
- //             "Theme/Theme1/BG0/BG2-hd.pvr.ccz/spriteFrame",
 
- //         ],
 
- //         monster:[
 
- //             "Theme/Theme1/Items/Monsters01-hd",
 
- //             "Theme/Theme1/Items/Monsters02-hd",
 
- //         ],
 
- //         obs:[
 
- //             "Theme/Theme1/Items/Object01-hd",
 
- //             "Theme/Theme1/Items/Object02-hd",
 
- //         ],
 
- //         pathImg:"Theme/Theme1/BGlv/BG-hd.pvr.ccz/spriteFrame",
 
- //         tmx:"Theme/Theme1/BG1lv/BGPath"
 
- import { Asset, log, SpriteFrame, TiledMapAsset } from "cc";
 
- import { GameResData } from "../DataItem/ItemData";
 
- import { dataMgr } from "../Frames/DataManager";
 
- import { GameInfo } from "../GameInfo";
 
- import { resMgr } from "../Frames/ResourcesMgr";
 
-         
 
- //     },
 
- //     {
 
- //         bg:[
 
- //             "Theme/Theme2/BG0/BG1-hd.pvr.ccz/spriteFrame",
 
- //             "Theme/Theme2/BG0/BG2-hd.pvr.ccz/spriteFrame",
 
- //         ],
 
- //         monster:[
 
- //             "Theme/Theme2/Items/Monsters01-hd",
 
- //             "Theme/Theme2/Items/Monsters02-hd",
 
- //         ],
 
- //         obs:[
 
- //             "Theme/Theme2/Items/Object01-hd",
 
- //             "Theme/Theme2/Items/Object02-hd",
 
- //         ],
 
- //         pathImg:"Theme/Theme2/BGlv/BG-hd.pvr.ccz/spriteFrame",
 
- //         tmx:"Theme/Theme2/BG1lv/BGPath"
 
- //     },
 
- //     {
 
- //         bg:[
 
- //             "Theme/Theme2/BG0/BG1-hd.pvr.ccz/spriteFrame",
 
- //             "Theme/Theme2/BG0/BG2-hd.pvr.ccz/spriteFrame",
 
- //         ],
 
- //         monster:[
 
- //             "Theme/Theme2/Items/Monsters01-hd",
 
- //             "Theme/Theme2/Items/Monsters02-hd",
 
- //         ],
 
- //         obs:[
 
- //             "Theme/Theme2/Items/Object01-hd",
 
- //             "Theme/Theme2/Items/Object02-hd",
 
- //         ],
 
- //         pathImg:"Theme/Theme2/BGlv/BG-hd.pvr.ccz/spriteFrame",
 
- //         tmx:"Theme/Theme2/BG1lv/BGPath"
 
- //     },
 
- // ]
 
- class GameResMgr{
 
-     private _resData: GameResData[] = null;
 
-     static instance: GameResMgr = null;
 
-     async loadGameRes(){
 
-         this._resData = dataMgr.getAllDataByName("GameResPath");
 
-         for(let i = 0; i < this._resData.length; i++){
 
-             const data = this._resData[i];
 
-             let path;
 
-             let name;
 
-             if(data.replace[0]){
 
-                 path = data.path.replace(data.replace[0], String(GameInfo.Instance.CurTheme));
 
-                 name = data.resName.replace(data.replace[0], String(GameInfo.Instance.CurTheme));
 
-             }
 
-             if(data.replace[1]){
 
-                 path = path.replace(data.replace[1], String(GameInfo.Instance.CurLv));
 
-                 name = name.replace(data.replace[1], String(GameInfo.Instance.CurLv));
 
-             }
 
-             //通过上面的名字和路径 加载资源
 
-             await resMgr.load(path, name, data.atlas);
 
-         }
 
-     }
 
-     //获取当前关卡的背景图片
 
-     getMapBg(style: number): SpriteFrame{
 
-         const name: string = `${GameInfo.Instance.CurTheme}-${style}`;
 
-         return resMgr.getSpriteFrame(name);
 
-     }
 
-     //获取当前关卡的路径图片
 
-     getPathBg(): SpriteFrame{
 
-         const name: string = `${GameInfo.Instance.CurTheme}-${GameInfo.Instance.CurLv}-pathBg`;
 
-         return resMgr.getSpriteFrame(name);
 
-     }
 
-     //获取当前关卡的瓦片地图
 
-     getTmx(): TiledMapAsset{
 
-         const name: string = `${GameInfo.Instance.CurTheme}-${GameInfo.Instance.CurLv}-tmx`;
 
-         return resMgr.getTmxAsset(name);
 
-     }
 
-     //获取当前主题下的某个怪物图片
 
-     getMonsterFrame(name: string): SpriteFrame{
 
-         name = `${GameInfo.Instance.CurLv}-name`;
 
-         return resMgr.getSpriteFrame(name);
 
-     }
 
-     //获取当前主题的style格式下的某个障碍物的图片
 
-     getObsFrame(style: number, index: number | string){
 
-         //拼接精灵帧的名字
 
-         // 1 => 00 01  12 => 000 12
 
-         let i: string;
 
-         if(typeof(index) === "number"){
 
-             i = "000" + index;
 
-             i = GameInfo.Instance.CurTheme + "-" + style + "-cloud" + i.slice(i.length - 2);
 
-         }
 
-         else{
 
-             i = GameInfo.Instance.CurTheme + "-" + style + "-cloud" + index;
 
-         }
 
-         return resMgr.getSpriteFrame(i);
 
-     }
 
- }
 
- export const gameResMgr: GameResMgr = GameResMgr.instance = new GameResMgr();
 
 
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