| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146 | 
							- import { _decorator, Rect, Size, Sprite, TiledMap, TiledObjectGroup, Vec2, Vec3 } from 'cc';
 
- import { ModulerBase } from './ModulerBase';
 
- import { ObstacleMgr } from './ObstacleMgr';
 
- import { gameResMgr } from '../GameResMgr';
 
- import { TowerMgr } from './TowerMgr';
 
- import { TowerData } from '../../DataItem/ItemData';
 
- import { dataMgr } from '../../Frames/DataManager';
 
- const { ccclass, property } = _decorator;
 
- @ccclass('MapMgr')
 
- export class MapMgr extends ModulerBase {
 
-     private _tiledMap:TiledMap = null;
 
-     private _tiledSize: Size = null;
 
-     private _pathPoints: Vec3[] = [];
 
-     private _style: number = 1;
 
-     private _mapBg: Sprite = null;
 
-     private _pathBg: Sprite = null;
 
-     tiledObjectGroup: TiledObjectGroup = null;
 
-     //存储可种植的炮台区域
 
-     private _canTowerRect: Rect[] = [];
 
-     protected onLoad(): void {
 
-         this._tiledMap = this.getComponent(TiledMap);
 
-         const bg = this.node.parent.getChildByName("Bg");
 
-         this._mapBg = bg.getComponent(Sprite);
 
-         this._pathBg = bg.getChildByName("PathBg").getComponent(Sprite);
 
-         // this.tiledObjectGroup = this.getComponentInChildren(TiledObjectGroup);
 
-         // this.tiledObjectGroup.getObjects();
 
-     }
 
-     start() {
 
-         //给TiledMap设置瓦片地图资源
 
-         const tmx = gameResMgr.getTmx();
 
-         this._tiledMap.tmxAsset = tmx;
 
-         this._style = Number(this._tiledMap.getProperty("style"));
 
-         this._tiledSize = this._tiledMap.getTileSize();
 
-         //设置关卡背景图 和 路径背景图
 
-         this._mapBg.spriteFrame = gameResMgr.getMapBg(this._style);
 
-         this._pathBg.spriteFrame = gameResMgr.getPathBg();
 
-         this._parseMap();
 
-     }
 
-     test(){
 
-         
 
-     }
 
-     update(deltaTime: number) {
 
-         
 
-     }
 
-     private _parseMap(){
 
-         //获取瓦片地图的对象
 
-         const objects = this._tiledMap.getObjectGroup("PATH").getObjects();
 
-         //遍历所有对象 解析地图中的信息
 
-         for (const obj of objects) {
 
-             if(obj.name.includes("PT")){
 
-                 //截取字符串的第二个(0,1,2,3)=>字符"PT"后面的第一个
 
-                 const i = obj.name.slice(2);
 
-                 this._pathPoints[Number(i) - 1] = new Vec3(
 
-                     obj.x + this._tiledSize.width/2,
 
-                     obj.y - this._tiledSize.height/2)
 
-             } 
 
-             else if(obj.name.includes("Obj")){
 
-                 //空地
 
-                 const {x, y, width, height} = obj;
 
-                 this._canTowerRect.push(new Rect(x, y - height, width, height));
 
-             }
 
-             else if(obj.name.includes("Ob")){
 
-                 //障碍物 位置,哪个障碍物
 
-                 //获取O字母前面的数字
 
-                 const index: string = obj.name.slice(0, obj.name.indexOf("O"));
 
-                 this.getModuler(ObstacleMgr).creatorObs(
 
-                     this.getCenterByObj(obj),
 
-                     this._style,
 
-                     Number(index));
 
-                 //记录一下 占了哪个范围 后续障碍被拆除 就是可以种炮台的格子
 
-             }
 
-             else if(obj.name.includes("T")){
 
-                 //赠送的炮台
 
-                 const id: string = obj.name.slice(0, obj.name.indexOf("T"));
 
-                 //通过id创建炮台位置
 
-                 const pos = this.getCenterByObj(obj);
 
-                 //通过id创建炮台
 
-                 const data: TowerData = dataMgr.getData(Number(id), "TowerDt")
 
-                 this.getModuler(TowerMgr).creatTower(pos, data);
 
-             }
 
-         }
 
-     }
 
-     
 
-     getCenterByObj(obj): Vec3{
 
-         return new Vec3(obj.x + obj.width / 2,
 
-             obj.y - obj.height / 2
 
-         )
 
-     }
 
-     getCenterByPos(pos: Vec2): Vec3{
 
-         //计算点击到了第几行 第几列格子
 
-         return this.getPosByTiled(this.getTiledByPos(pos));
 
-     }
 
-     getPosByTiled(tiled: Vec2): Vec3{
 
-         const x = (tiled.x + 0.5) * this._tiledSize.width;
 
-         const y = (tiled.y + 0.5) * this._tiledSize.height;
 
-         return new Vec3(x,y);
 
-     }
 
-     //获取某个坐标在地图的第几行 第几列的格子
 
-     getTiledByPos(pos: Vec2): Vec2{
 
-         const x = Math.floor(pos.x / this._tiledSize.width);
 
-         const y = Math.floor(pos.y / this._tiledSize.height);
 
-         return new Vec2(x,y); 
 
-     }
 
-     getPath(): Vec3[]{
 
-         return this._pathPoints;
 
-     }
 
-     //判断点击坐标是否可种植炮台
 
-     canCreatorTower(pos: Vec2): Vec3{
 
-         for(const rect of this._canTowerRect){
 
-             if(rect.contains(pos)){
 
-                 return this.getCenterByPos(pos);
 
-             }
 
-         }
 
-         return null;
 
-     }
 
-     // getPath(): Vec3[]{
 
-     //     const objects = this._tiledMap.getObjectGroup("PATH").getObjects();
 
-     //     const points: Vec3[] = []; 
 
-     //     for (const obj of objects) {
 
-     //         if(obj.name.startsWith("PT")){
 
-     //             //截取字符串的第二个(0,1,2,3)=>字符"PT"后面的第一个
 
-     //             const i = obj.name.slice(2);
 
-     //             points[Number(i) - 1] = new Vec3(
 
-     //                 obj.x + this._tiledSize.width/2,
 
-     //                 obj.y - this._tiledSize.height/2)
 
-     //         }
 
-     //     }
 
-     //     return points;
 
-     // }
 
- }
 
 
  |