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							- import { _decorator, Component, EventTouch, Node, Vec2, Vec3 } from 'cc';
 
- import { ModulerBase } from './ModulerBase';
 
- import { MapMgr } from './MapMgr';
 
- import { CardMgr } from './CardMgr';
 
- import { TowerMgr } from './TowerMgr';
 
- import { TowerUI } from './TowerUI';
 
- const { ccclass, property } = _decorator;
 
- @ccclass('TouchMgr')
 
- export class TouchMgr extends ModulerBase {
 
-     private _towerPos: Vec3 = null;
 
-     init(): void{
 
-         const cardMgr = this.getModuler(CardMgr);
 
-         const mapMgr = this.getModuler(MapMgr);
 
-         const towerUI = this.getModuler(TowerUI);
 
-         const towerMgr = this.getModuler(TowerMgr);
 
-         
 
-         this.node.on(Node.EventType.TOUCH_START,(e:EventTouch)=>{
 
-             const touchPos: Vec2 = e.getUILocation();
 
-             const pos: Vec3 = this.getModuler(MapMgr).getCenterByPos(touchPos);
 
-             //点到炮台 炮台升级的UI显示出来
 
-             if(towerUI.isShow()){
 
-                 if(towerUI.touchIcon(touchPos)){
 
-                 }
 
-                 return;
 
-             }
 
-             if(cardMgr.isShow()){
 
-                 const data = cardMgr.touchCard(touchPos)
 
-                 if(data){
 
-                     this.getModuler(TowerMgr).creatTower(this._towerPos,data);
 
-                 }
 
-                 //把种植位置置空
 
-                 this._towerPos = null;
 
-                 return;
 
-             }
 
-              //判断是否点到炮台
 
-              if(towerMgr.bTouchTower(touchPos)){
 
-                 return;
 
-             }
 
-             const posMap: Vec3 = mapMgr.canCreatorTower(touchPos);
 
-             if(posMap){
 
-                 //保存下次点击要种植炮台的位置
 
-                 this._towerPos = posMap;
 
-                 //显示卡片层
 
-                 cardMgr.show(posMap);
 
-             }
 
-            
 
-             
 
-         })
 
-     }
 
- }
 
 
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