| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290 | "use strict";var Buffer = require("safer-buffer").Buffer;// UTF-7 codec, according to https://tools.ietf.org/html/rfc2152// See also below a UTF-7-IMAP codec, according to http://tools.ietf.org/html/rfc3501#section-5.1.3exports.utf7 = Utf7Codec;exports.unicode11utf7 = 'utf7'; // Alias UNICODE-1-1-UTF-7function Utf7Codec(codecOptions, iconv) {    this.iconv = iconv;};Utf7Codec.prototype.encoder = Utf7Encoder;Utf7Codec.prototype.decoder = Utf7Decoder;Utf7Codec.prototype.bomAware = true;// -- Encodingvar nonDirectChars = /[^A-Za-z0-9'\(\),-\.\/:\? \n\r\t]+/g;function Utf7Encoder(options, codec) {    this.iconv = codec.iconv;}Utf7Encoder.prototype.write = function(str) {    // Naive implementation.    // Non-direct chars are encoded as "+<base64>-"; single "+" char is encoded as "+-".    return Buffer.from(str.replace(nonDirectChars, function(chunk) {        return "+" + (chunk === '+' ? '' :             this.iconv.encode(chunk, 'utf16-be').toString('base64').replace(/=+$/, ''))             + "-";    }.bind(this)));}Utf7Encoder.prototype.end = function() {}// -- Decodingfunction Utf7Decoder(options, codec) {    this.iconv = codec.iconv;    this.inBase64 = false;    this.base64Accum = '';}var base64Regex = /[A-Za-z0-9\/+]/;var base64Chars = [];for (var i = 0; i < 256; i++)    base64Chars[i] = base64Regex.test(String.fromCharCode(i));var plusChar = '+'.charCodeAt(0),     minusChar = '-'.charCodeAt(0),    andChar = '&'.charCodeAt(0);Utf7Decoder.prototype.write = function(buf) {    var res = "", lastI = 0,        inBase64 = this.inBase64,        base64Accum = this.base64Accum;    // The decoder is more involved as we must handle chunks in stream.    for (var i = 0; i < buf.length; i++) {        if (!inBase64) { // We're in direct mode.            // Write direct chars until '+'            if (buf[i] == plusChar) {                res += this.iconv.decode(buf.slice(lastI, i), "ascii"); // Write direct chars.                lastI = i+1;                inBase64 = true;            }        } else { // We decode base64.            if (!base64Chars[buf[i]]) { // Base64 ended.                if (i == lastI && buf[i] == minusChar) {// "+-" -> "+"                    res += "+";                } else {                    var b64str = base64Accum + buf.slice(lastI, i).toString();                    res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");                }                if (buf[i] != minusChar) // Minus is absorbed after base64.                    i--;                lastI = i+1;                inBase64 = false;                base64Accum = '';            }        }    }    if (!inBase64) {        res += this.iconv.decode(buf.slice(lastI), "ascii"); // Write direct chars.    } else {        var b64str = base64Accum + buf.slice(lastI).toString();        var canBeDecoded = b64str.length - (b64str.length % 8); // Minimal chunk: 2 quads -> 2x3 bytes -> 3 chars.        base64Accum = b64str.slice(canBeDecoded); // The rest will be decoded in future.        b64str = b64str.slice(0, canBeDecoded);        res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");    }    this.inBase64 = inBase64;    this.base64Accum = base64Accum;    return res;}Utf7Decoder.prototype.end = function() {    var res = "";    if (this.inBase64 && this.base64Accum.length > 0)        res = this.iconv.decode(Buffer.from(this.base64Accum, 'base64'), "utf16-be");    this.inBase64 = false;    this.base64Accum = '';    return res;}// UTF-7-IMAP codec.// RFC3501 Sec. 5.1.3 Modified UTF-7 (http://tools.ietf.org/html/rfc3501#section-5.1.3)// Differences://  * Base64 part is started by "&" instead of "+"//  * Direct characters are 0x20-0x7E, except "&" (0x26)//  * In Base64, "," is used instead of "/"//  * Base64 must not be used to represent direct characters.//  * No implicit shift back from Base64 (should always end with '-')//  * String must end in non-shifted position.//  * "-&" while in base64 is not allowed.exports.utf7imap = Utf7IMAPCodec;function Utf7IMAPCodec(codecOptions, iconv) {    this.iconv = iconv;};Utf7IMAPCodec.prototype.encoder = Utf7IMAPEncoder;Utf7IMAPCodec.prototype.decoder = Utf7IMAPDecoder;Utf7IMAPCodec.prototype.bomAware = true;// -- Encodingfunction Utf7IMAPEncoder(options, codec) {    this.iconv = codec.iconv;    this.inBase64 = false;    this.base64Accum = Buffer.alloc(6);    this.base64AccumIdx = 0;}Utf7IMAPEncoder.prototype.write = function(str) {    var inBase64 = this.inBase64,        base64Accum = this.base64Accum,        base64AccumIdx = this.base64AccumIdx,        buf = Buffer.alloc(str.length*5 + 10), bufIdx = 0;    for (var i = 0; i < str.length; i++) {        var uChar = str.charCodeAt(i);        if (0x20 <= uChar && uChar <= 0x7E) { // Direct character or '&'.            if (inBase64) {                if (base64AccumIdx > 0) {                    bufIdx += buf.write(base64Accum.slice(0, base64AccumIdx).toString('base64').replace(/\//g, ',').replace(/=+$/, ''), bufIdx);                    base64AccumIdx = 0;                }                buf[bufIdx++] = minusChar; // Write '-', then go to direct mode.                inBase64 = false;            }            if (!inBase64) {                buf[bufIdx++] = uChar; // Write direct character                if (uChar === andChar)  // Ampersand -> '&-'                    buf[bufIdx++] = minusChar;            }        } else { // Non-direct character            if (!inBase64) {                buf[bufIdx++] = andChar; // Write '&', then go to base64 mode.                inBase64 = true;            }            if (inBase64) {                base64Accum[base64AccumIdx++] = uChar >> 8;                base64Accum[base64AccumIdx++] = uChar & 0xFF;                if (base64AccumIdx == base64Accum.length) {                    bufIdx += buf.write(base64Accum.toString('base64').replace(/\//g, ','), bufIdx);                    base64AccumIdx = 0;                }            }        }    }    this.inBase64 = inBase64;    this.base64AccumIdx = base64AccumIdx;    return buf.slice(0, bufIdx);}Utf7IMAPEncoder.prototype.end = function() {    var buf = Buffer.alloc(10), bufIdx = 0;    if (this.inBase64) {        if (this.base64AccumIdx > 0) {            bufIdx += buf.write(this.base64Accum.slice(0, this.base64AccumIdx).toString('base64').replace(/\//g, ',').replace(/=+$/, ''), bufIdx);            this.base64AccumIdx = 0;        }        buf[bufIdx++] = minusChar; // Write '-', then go to direct mode.        this.inBase64 = false;    }    return buf.slice(0, bufIdx);}// -- Decodingfunction Utf7IMAPDecoder(options, codec) {    this.iconv = codec.iconv;    this.inBase64 = false;    this.base64Accum = '';}var base64IMAPChars = base64Chars.slice();base64IMAPChars[','.charCodeAt(0)] = true;Utf7IMAPDecoder.prototype.write = function(buf) {    var res = "", lastI = 0,        inBase64 = this.inBase64,        base64Accum = this.base64Accum;    // The decoder is more involved as we must handle chunks in stream.    // It is forgiving, closer to standard UTF-7 (for example, '-' is optional at the end).    for (var i = 0; i < buf.length; i++) {        if (!inBase64) { // We're in direct mode.            // Write direct chars until '&'            if (buf[i] == andChar) {                res += this.iconv.decode(buf.slice(lastI, i), "ascii"); // Write direct chars.                lastI = i+1;                inBase64 = true;            }        } else { // We decode base64.            if (!base64IMAPChars[buf[i]]) { // Base64 ended.                if (i == lastI && buf[i] == minusChar) { // "&-" -> "&"                    res += "&";                } else {                    var b64str = base64Accum + buf.slice(lastI, i).toString().replace(/,/g, '/');                    res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");                }                if (buf[i] != minusChar) // Minus may be absorbed after base64.                    i--;                lastI = i+1;                inBase64 = false;                base64Accum = '';            }        }    }    if (!inBase64) {        res += this.iconv.decode(buf.slice(lastI), "ascii"); // Write direct chars.    } else {        var b64str = base64Accum + buf.slice(lastI).toString().replace(/,/g, '/');        var canBeDecoded = b64str.length - (b64str.length % 8); // Minimal chunk: 2 quads -> 2x3 bytes -> 3 chars.        base64Accum = b64str.slice(canBeDecoded); // The rest will be decoded in future.        b64str = b64str.slice(0, canBeDecoded);        res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");    }    this.inBase64 = inBase64;    this.base64Accum = base64Accum;    return res;}Utf7IMAPDecoder.prototype.end = function() {    var res = "";    if (this.inBase64 && this.base64Accum.length > 0)        res = this.iconv.decode(Buffer.from(this.base64Accum, 'base64'), "utf16-be");    this.inBase64 = false;    this.base64Accum = '';    return res;}
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