| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177 | "use strict";var Buffer = require("safer-buffer").Buffer;// Note: UTF16-LE (or UCS2) codec is Node.js native. See encodings/internal.js// == UTF16-BE codec. ==========================================================exports.utf16be = Utf16BECodec;function Utf16BECodec() {}Utf16BECodec.prototype.encoder = Utf16BEEncoder;Utf16BECodec.prototype.decoder = Utf16BEDecoder;Utf16BECodec.prototype.bomAware = true;// -- Encodingfunction Utf16BEEncoder() {}Utf16BEEncoder.prototype.write = function(str) {    var buf = Buffer.from(str, 'ucs2');    for (var i = 0; i < buf.length; i += 2) {        var tmp = buf[i]; buf[i] = buf[i+1]; buf[i+1] = tmp;    }    return buf;}Utf16BEEncoder.prototype.end = function() {}// -- Decodingfunction Utf16BEDecoder() {    this.overflowByte = -1;}Utf16BEDecoder.prototype.write = function(buf) {    if (buf.length == 0)        return '';    var buf2 = Buffer.alloc(buf.length + 1),        i = 0, j = 0;    if (this.overflowByte !== -1) {        buf2[0] = buf[0];        buf2[1] = this.overflowByte;        i = 1; j = 2;    }    for (; i < buf.length-1; i += 2, j+= 2) {        buf2[j] = buf[i+1];        buf2[j+1] = buf[i];    }    this.overflowByte = (i == buf.length-1) ? buf[buf.length-1] : -1;    return buf2.slice(0, j).toString('ucs2');}Utf16BEDecoder.prototype.end = function() {}// == UTF-16 codec =============================================================// Decoder chooses automatically from UTF-16LE and UTF-16BE using BOM and space-based heuristic.// Defaults to UTF-16LE, as it's prevalent and default in Node.// http://en.wikipedia.org/wiki/UTF-16 and http://encoding.spec.whatwg.org/#utf-16le// Decoder default can be changed: iconv.decode(buf, 'utf16', {defaultEncoding: 'utf-16be'});// Encoder uses UTF-16LE and prepends BOM (which can be overridden with addBOM: false).exports.utf16 = Utf16Codec;function Utf16Codec(codecOptions, iconv) {    this.iconv = iconv;}Utf16Codec.prototype.encoder = Utf16Encoder;Utf16Codec.prototype.decoder = Utf16Decoder;// -- Encoding (pass-through)function Utf16Encoder(options, codec) {    options = options || {};    if (options.addBOM === undefined)        options.addBOM = true;    this.encoder = codec.iconv.getEncoder('utf-16le', options);}Utf16Encoder.prototype.write = function(str) {    return this.encoder.write(str);}Utf16Encoder.prototype.end = function() {    return this.encoder.end();}// -- Decodingfunction Utf16Decoder(options, codec) {    this.decoder = null;    this.initialBytes = [];    this.initialBytesLen = 0;    this.options = options || {};    this.iconv = codec.iconv;}Utf16Decoder.prototype.write = function(buf) {    if (!this.decoder) {        // Codec is not chosen yet. Accumulate initial bytes.        this.initialBytes.push(buf);        this.initialBytesLen += buf.length;                if (this.initialBytesLen < 16) // We need more bytes to use space heuristic (see below)            return '';        // We have enough bytes -> detect endianness.        var buf = Buffer.concat(this.initialBytes),            encoding = detectEncoding(buf, this.options.defaultEncoding);        this.decoder = this.iconv.getDecoder(encoding, this.options);        this.initialBytes.length = this.initialBytesLen = 0;    }    return this.decoder.write(buf);}Utf16Decoder.prototype.end = function() {    if (!this.decoder) {        var buf = Buffer.concat(this.initialBytes),            encoding = detectEncoding(buf, this.options.defaultEncoding);        this.decoder = this.iconv.getDecoder(encoding, this.options);        var res = this.decoder.write(buf),            trail = this.decoder.end();        return trail ? (res + trail) : res;    }    return this.decoder.end();}function detectEncoding(buf, defaultEncoding) {    var enc = defaultEncoding || 'utf-16le';    if (buf.length >= 2) {        // Check BOM.        if (buf[0] == 0xFE && buf[1] == 0xFF) // UTF-16BE BOM            enc = 'utf-16be';        else if (buf[0] == 0xFF && buf[1] == 0xFE) // UTF-16LE BOM            enc = 'utf-16le';        else {            // No BOM found. Try to deduce encoding from initial content.            // Most of the time, the content has ASCII chars (U+00**), but the opposite (U+**00) is uncommon.            // So, we count ASCII as if it was LE or BE, and decide from that.            var asciiCharsLE = 0, asciiCharsBE = 0, // Counts of chars in both positions                _len = Math.min(buf.length - (buf.length % 2), 64); // Len is always even.            for (var i = 0; i < _len; i += 2) {                if (buf[i] === 0 && buf[i+1] !== 0) asciiCharsBE++;                if (buf[i] !== 0 && buf[i+1] === 0) asciiCharsLE++;            }            if (asciiCharsBE > asciiCharsLE)                enc = 'utf-16be';            else if (asciiCharsBE < asciiCharsLE)                enc = 'utf-16le';        }    }    return enc;}
 |