| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555 | "use strict";var Buffer = require("safer-buffer").Buffer;// Multibyte codec. In this scheme, a character is represented by 1 or more bytes.// Our codec supports UTF-16 surrogates, extensions for GB18030 and unicode sequences.// To save memory and loading time, we read table files only when requested.exports._dbcs = DBCSCodec;var UNASSIGNED = -1,    GB18030_CODE = -2,    SEQ_START  = -10,    NODE_START = -1000,    UNASSIGNED_NODE = new Array(0x100),    DEF_CHAR = -1;for (var i = 0; i < 0x100; i++)    UNASSIGNED_NODE[i] = UNASSIGNED;// Class DBCSCodec reads and initializes mapping tables.function DBCSCodec(codecOptions, iconv) {    this.encodingName = codecOptions.encodingName;    if (!codecOptions)        throw new Error("DBCS codec is called without the data.")    if (!codecOptions.table)        throw new Error("Encoding '" + this.encodingName + "' has no data.");    // Load tables.    var mappingTable = codecOptions.table();    // Decode tables: MBCS -> Unicode.    // decodeTables is a trie, encoded as an array of arrays of integers. Internal arrays are trie nodes and all have len = 256.    // Trie root is decodeTables[0].    // Values: >=  0 -> unicode character code. can be > 0xFFFF    //         == UNASSIGNED -> unknown/unassigned sequence.    //         == GB18030_CODE -> this is the end of a GB18030 4-byte sequence.    //         <= NODE_START -> index of the next node in our trie to process next byte.    //         <= SEQ_START  -> index of the start of a character code sequence, in decodeTableSeq.    this.decodeTables = [];    this.decodeTables[0] = UNASSIGNED_NODE.slice(0); // Create root node.    // Sometimes a MBCS char corresponds to a sequence of unicode chars. We store them as arrays of integers here.     this.decodeTableSeq = [];    // Actual mapping tables consist of chunks. Use them to fill up decode tables.    for (var i = 0; i < mappingTable.length; i++)        this._addDecodeChunk(mappingTable[i]);    this.defaultCharUnicode = iconv.defaultCharUnicode;        // Encode tables: Unicode -> DBCS.    // `encodeTable` is array mapping from unicode char to encoded char. All its values are integers for performance.    // Because it can be sparse, it is represented as array of buckets by 256 chars each. Bucket can be null.    // Values: >=  0 -> it is a normal char. Write the value (if <=256 then 1 byte, if <=65536 then 2 bytes, etc.).    //         == UNASSIGNED -> no conversion found. Output a default char.    //         <= SEQ_START  -> it's an index in encodeTableSeq, see below. The character starts a sequence.    this.encodeTable = [];        // `encodeTableSeq` is used when a sequence of unicode characters is encoded as a single code. We use a tree of    // objects where keys correspond to characters in sequence and leafs are the encoded dbcs values. A special DEF_CHAR key    // means end of sequence (needed when one sequence is a strict subsequence of another).    // Objects are kept separately from encodeTable to increase performance.    this.encodeTableSeq = [];    // Some chars can be decoded, but need not be encoded.    var skipEncodeChars = {};    if (codecOptions.encodeSkipVals)        for (var i = 0; i < codecOptions.encodeSkipVals.length; i++) {            var val = codecOptions.encodeSkipVals[i];            if (typeof val === 'number')                skipEncodeChars[val] = true;            else                for (var j = val.from; j <= val.to; j++)                    skipEncodeChars[j] = true;        }            // Use decode trie to recursively fill out encode tables.    this._fillEncodeTable(0, 0, skipEncodeChars);    // Add more encoding pairs when needed.    if (codecOptions.encodeAdd) {        for (var uChar in codecOptions.encodeAdd)            if (Object.prototype.hasOwnProperty.call(codecOptions.encodeAdd, uChar))                this._setEncodeChar(uChar.charCodeAt(0), codecOptions.encodeAdd[uChar]);    }    this.defCharSB  = this.encodeTable[0][iconv.defaultCharSingleByte.charCodeAt(0)];    if (this.defCharSB === UNASSIGNED) this.defCharSB = this.encodeTable[0]['?'];    if (this.defCharSB === UNASSIGNED) this.defCharSB = "?".charCodeAt(0);    // Load & create GB18030 tables when needed.    if (typeof codecOptions.gb18030 === 'function') {        this.gb18030 = codecOptions.gb18030(); // Load GB18030 ranges.        // Add GB18030 decode tables.        var thirdByteNodeIdx = this.decodeTables.length;        var thirdByteNode = this.decodeTables[thirdByteNodeIdx] = UNASSIGNED_NODE.slice(0);        var fourthByteNodeIdx = this.decodeTables.length;        var fourthByteNode = this.decodeTables[fourthByteNodeIdx] = UNASSIGNED_NODE.slice(0);        for (var i = 0x81; i <= 0xFE; i++) {            var secondByteNodeIdx = NODE_START - this.decodeTables[0][i];            var secondByteNode = this.decodeTables[secondByteNodeIdx];            for (var j = 0x30; j <= 0x39; j++)                secondByteNode[j] = NODE_START - thirdByteNodeIdx;        }        for (var i = 0x81; i <= 0xFE; i++)            thirdByteNode[i] = NODE_START - fourthByteNodeIdx;        for (var i = 0x30; i <= 0x39; i++)            fourthByteNode[i] = GB18030_CODE    }        }DBCSCodec.prototype.encoder = DBCSEncoder;DBCSCodec.prototype.decoder = DBCSDecoder;// Decoder helpersDBCSCodec.prototype._getDecodeTrieNode = function(addr) {    var bytes = [];    for (; addr > 0; addr >>= 8)        bytes.push(addr & 0xFF);    if (bytes.length == 0)        bytes.push(0);    var node = this.decodeTables[0];    for (var i = bytes.length-1; i > 0; i--) { // Traverse nodes deeper into the trie.        var val = node[bytes[i]];        if (val == UNASSIGNED) { // Create new node.            node[bytes[i]] = NODE_START - this.decodeTables.length;            this.decodeTables.push(node = UNASSIGNED_NODE.slice(0));        }        else if (val <= NODE_START) { // Existing node.            node = this.decodeTables[NODE_START - val];        }        else            throw new Error("Overwrite byte in " + this.encodingName + ", addr: " + addr.toString(16));    }    return node;}DBCSCodec.prototype._addDecodeChunk = function(chunk) {    // First element of chunk is the hex mbcs code where we start.    var curAddr = parseInt(chunk[0], 16);    // Choose the decoding node where we'll write our chars.    var writeTable = this._getDecodeTrieNode(curAddr);    curAddr = curAddr & 0xFF;    // Write all other elements of the chunk to the table.    for (var k = 1; k < chunk.length; k++) {        var part = chunk[k];        if (typeof part === "string") { // String, write as-is.            for (var l = 0; l < part.length;) {                var code = part.charCodeAt(l++);                if (0xD800 <= code && code < 0xDC00) { // Decode surrogate                    var codeTrail = part.charCodeAt(l++);                    if (0xDC00 <= codeTrail && codeTrail < 0xE000)                        writeTable[curAddr++] = 0x10000 + (code - 0xD800) * 0x400 + (codeTrail - 0xDC00);                    else                        throw new Error("Incorrect surrogate pair in "  + this.encodingName + " at chunk " + chunk[0]);                }                else if (0x0FF0 < code && code <= 0x0FFF) { // Character sequence (our own encoding used)                    var len = 0xFFF - code + 2;                    var seq = [];                    for (var m = 0; m < len; m++)                        seq.push(part.charCodeAt(l++)); // Simple variation: don't support surrogates or subsequences in seq.                    writeTable[curAddr++] = SEQ_START - this.decodeTableSeq.length;                    this.decodeTableSeq.push(seq);                }                else                    writeTable[curAddr++] = code; // Basic char            }        }         else if (typeof part === "number") { // Integer, meaning increasing sequence starting with prev character.            var charCode = writeTable[curAddr - 1] + 1;            for (var l = 0; l < part; l++)                writeTable[curAddr++] = charCode++;        }        else            throw new Error("Incorrect type '" + typeof part + "' given in "  + this.encodingName + " at chunk " + chunk[0]);    }    if (curAddr > 0xFF)        throw new Error("Incorrect chunk in "  + this.encodingName + " at addr " + chunk[0] + ": too long" + curAddr);}// Encoder helpersDBCSCodec.prototype._getEncodeBucket = function(uCode) {    var high = uCode >> 8; // This could be > 0xFF because of astral characters.    if (this.encodeTable[high] === undefined)        this.encodeTable[high] = UNASSIGNED_NODE.slice(0); // Create bucket on demand.    return this.encodeTable[high];}DBCSCodec.prototype._setEncodeChar = function(uCode, dbcsCode) {    var bucket = this._getEncodeBucket(uCode);    var low = uCode & 0xFF;    if (bucket[low] <= SEQ_START)        this.encodeTableSeq[SEQ_START-bucket[low]][DEF_CHAR] = dbcsCode; // There's already a sequence, set a single-char subsequence of it.    else if (bucket[low] == UNASSIGNED)        bucket[low] = dbcsCode;}DBCSCodec.prototype._setEncodeSequence = function(seq, dbcsCode) {        // Get the root of character tree according to first character of the sequence.    var uCode = seq[0];    var bucket = this._getEncodeBucket(uCode);    var low = uCode & 0xFF;    var node;    if (bucket[low] <= SEQ_START) {        // There's already a sequence with  - use it.        node = this.encodeTableSeq[SEQ_START-bucket[low]];    }    else {        // There was no sequence object - allocate a new one.        node = {};        if (bucket[low] !== UNASSIGNED) node[DEF_CHAR] = bucket[low]; // If a char was set before - make it a single-char subsequence.        bucket[low] = SEQ_START - this.encodeTableSeq.length;        this.encodeTableSeq.push(node);    }    // Traverse the character tree, allocating new nodes as needed.    for (var j = 1; j < seq.length-1; j++) {        var oldVal = node[uCode];        if (typeof oldVal === 'object')            node = oldVal;        else {            node = node[uCode] = {}            if (oldVal !== undefined)                node[DEF_CHAR] = oldVal        }    }    // Set the leaf to given dbcsCode.    uCode = seq[seq.length-1];    node[uCode] = dbcsCode;}DBCSCodec.prototype._fillEncodeTable = function(nodeIdx, prefix, skipEncodeChars) {    var node = this.decodeTables[nodeIdx];    for (var i = 0; i < 0x100; i++) {        var uCode = node[i];        var mbCode = prefix + i;        if (skipEncodeChars[mbCode])            continue;        if (uCode >= 0)            this._setEncodeChar(uCode, mbCode);        else if (uCode <= NODE_START)            this._fillEncodeTable(NODE_START - uCode, mbCode << 8, skipEncodeChars);        else if (uCode <= SEQ_START)            this._setEncodeSequence(this.decodeTableSeq[SEQ_START - uCode], mbCode);    }}// == Encoder ==================================================================function DBCSEncoder(options, codec) {    // Encoder state    this.leadSurrogate = -1;    this.seqObj = undefined;        // Static data    this.encodeTable = codec.encodeTable;    this.encodeTableSeq = codec.encodeTableSeq;    this.defaultCharSingleByte = codec.defCharSB;    this.gb18030 = codec.gb18030;}DBCSEncoder.prototype.write = function(str) {    var newBuf = Buffer.alloc(str.length * (this.gb18030 ? 4 : 3)),        leadSurrogate = this.leadSurrogate,        seqObj = this.seqObj, nextChar = -1,        i = 0, j = 0;    while (true) {        // 0. Get next character.        if (nextChar === -1) {            if (i == str.length) break;            var uCode = str.charCodeAt(i++);        }        else {            var uCode = nextChar;            nextChar = -1;            }        // 1. Handle surrogates.        if (0xD800 <= uCode && uCode < 0xE000) { // Char is one of surrogates.            if (uCode < 0xDC00) { // We've got lead surrogate.                if (leadSurrogate === -1) {                    leadSurrogate = uCode;                    continue;                } else {                    leadSurrogate = uCode;                    // Double lead surrogate found.                    uCode = UNASSIGNED;                }            } else { // We've got trail surrogate.                if (leadSurrogate !== -1) {                    uCode = 0x10000 + (leadSurrogate - 0xD800) * 0x400 + (uCode - 0xDC00);                    leadSurrogate = -1;                } else {                    // Incomplete surrogate pair - only trail surrogate found.                    uCode = UNASSIGNED;                }                            }        }        else if (leadSurrogate !== -1) {            // Incomplete surrogate pair - only lead surrogate found.            nextChar = uCode; uCode = UNASSIGNED; // Write an error, then current char.            leadSurrogate = -1;        }        // 2. Convert uCode character.        var dbcsCode = UNASSIGNED;        if (seqObj !== undefined && uCode != UNASSIGNED) { // We are in the middle of the sequence            var resCode = seqObj[uCode];            if (typeof resCode === 'object') { // Sequence continues.                seqObj = resCode;                continue;            } else if (typeof resCode == 'number') { // Sequence finished. Write it.                dbcsCode = resCode;            } else if (resCode == undefined) { // Current character is not part of the sequence.                // Try default character for this sequence                resCode = seqObj[DEF_CHAR];                if (resCode !== undefined) {                    dbcsCode = resCode; // Found. Write it.                    nextChar = uCode; // Current character will be written too in the next iteration.                } else {                    // TODO: What if we have no default? (resCode == undefined)                    // Then, we should write first char of the sequence as-is and try the rest recursively.                    // Didn't do it for now because no encoding has this situation yet.                    // Currently, just skip the sequence and write current char.                }            }            seqObj = undefined;        }        else if (uCode >= 0) {  // Regular character            var subtable = this.encodeTable[uCode >> 8];            if (subtable !== undefined)                dbcsCode = subtable[uCode & 0xFF];                        if (dbcsCode <= SEQ_START) { // Sequence start                seqObj = this.encodeTableSeq[SEQ_START-dbcsCode];                continue;            }            if (dbcsCode == UNASSIGNED && this.gb18030) {                // Use GB18030 algorithm to find character(s) to write.                var idx = findIdx(this.gb18030.uChars, uCode);                if (idx != -1) {                    var dbcsCode = this.gb18030.gbChars[idx] + (uCode - this.gb18030.uChars[idx]);                    newBuf[j++] = 0x81 + Math.floor(dbcsCode / 12600); dbcsCode = dbcsCode % 12600;                    newBuf[j++] = 0x30 + Math.floor(dbcsCode / 1260); dbcsCode = dbcsCode % 1260;                    newBuf[j++] = 0x81 + Math.floor(dbcsCode / 10); dbcsCode = dbcsCode % 10;                    newBuf[j++] = 0x30 + dbcsCode;                    continue;                }            }        }        // 3. Write dbcsCode character.        if (dbcsCode === UNASSIGNED)            dbcsCode = this.defaultCharSingleByte;                if (dbcsCode < 0x100) {            newBuf[j++] = dbcsCode;        }        else if (dbcsCode < 0x10000) {            newBuf[j++] = dbcsCode >> 8;   // high byte            newBuf[j++] = dbcsCode & 0xFF; // low byte        }        else {            newBuf[j++] = dbcsCode >> 16;            newBuf[j++] = (dbcsCode >> 8) & 0xFF;            newBuf[j++] = dbcsCode & 0xFF;        }    }    this.seqObj = seqObj;    this.leadSurrogate = leadSurrogate;    return newBuf.slice(0, j);}DBCSEncoder.prototype.end = function() {    if (this.leadSurrogate === -1 && this.seqObj === undefined)        return; // All clean. Most often case.    var newBuf = Buffer.alloc(10), j = 0;    if (this.seqObj) { // We're in the sequence.        var dbcsCode = this.seqObj[DEF_CHAR];        if (dbcsCode !== undefined) { // Write beginning of the sequence.            if (dbcsCode < 0x100) {                newBuf[j++] = dbcsCode;            }            else {                newBuf[j++] = dbcsCode >> 8;   // high byte                newBuf[j++] = dbcsCode & 0xFF; // low byte            }        } else {            // See todo above.        }        this.seqObj = undefined;    }    if (this.leadSurrogate !== -1) {        // Incomplete surrogate pair - only lead surrogate found.        newBuf[j++] = this.defaultCharSingleByte;        this.leadSurrogate = -1;    }        return newBuf.slice(0, j);}// Export for testingDBCSEncoder.prototype.findIdx = findIdx;// == Decoder ==================================================================function DBCSDecoder(options, codec) {    // Decoder state    this.nodeIdx = 0;    this.prevBuf = Buffer.alloc(0);    // Static data    this.decodeTables = codec.decodeTables;    this.decodeTableSeq = codec.decodeTableSeq;    this.defaultCharUnicode = codec.defaultCharUnicode;    this.gb18030 = codec.gb18030;}DBCSDecoder.prototype.write = function(buf) {    var newBuf = Buffer.alloc(buf.length*2),        nodeIdx = this.nodeIdx,         prevBuf = this.prevBuf, prevBufOffset = this.prevBuf.length,        seqStart = -this.prevBuf.length, // idx of the start of current parsed sequence.        uCode;    if (prevBufOffset > 0) // Make prev buf overlap a little to make it easier to slice later.        prevBuf = Buffer.concat([prevBuf, buf.slice(0, 10)]);        for (var i = 0, j = 0; i < buf.length; i++) {        var curByte = (i >= 0) ? buf[i] : prevBuf[i + prevBufOffset];        // Lookup in current trie node.        var uCode = this.decodeTables[nodeIdx][curByte];        if (uCode >= 0) {             // Normal character, just use it.        }        else if (uCode === UNASSIGNED) { // Unknown char.            // TODO: Callback with seq.            //var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset);            i = seqStart; // Try to parse again, after skipping first byte of the sequence ('i' will be incremented by 'for' cycle).            uCode = this.defaultCharUnicode.charCodeAt(0);        }        else if (uCode === GB18030_CODE) {            var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset);            var ptr = (curSeq[0]-0x81)*12600 + (curSeq[1]-0x30)*1260 + (curSeq[2]-0x81)*10 + (curSeq[3]-0x30);            var idx = findIdx(this.gb18030.gbChars, ptr);            uCode = this.gb18030.uChars[idx] + ptr - this.gb18030.gbChars[idx];        }        else if (uCode <= NODE_START) { // Go to next trie node.            nodeIdx = NODE_START - uCode;            continue;        }        else if (uCode <= SEQ_START) { // Output a sequence of chars.            var seq = this.decodeTableSeq[SEQ_START - uCode];            for (var k = 0; k < seq.length - 1; k++) {                uCode = seq[k];                newBuf[j++] = uCode & 0xFF;                newBuf[j++] = uCode >> 8;            }            uCode = seq[seq.length-1];        }        else            throw new Error("iconv-lite internal error: invalid decoding table value " + uCode + " at " + nodeIdx + "/" + curByte);        // Write the character to buffer, handling higher planes using surrogate pair.        if (uCode > 0xFFFF) {             uCode -= 0x10000;            var uCodeLead = 0xD800 + Math.floor(uCode / 0x400);            newBuf[j++] = uCodeLead & 0xFF;            newBuf[j++] = uCodeLead >> 8;            uCode = 0xDC00 + uCode % 0x400;        }        newBuf[j++] = uCode & 0xFF;        newBuf[j++] = uCode >> 8;        // Reset trie node.        nodeIdx = 0; seqStart = i+1;    }    this.nodeIdx = nodeIdx;    this.prevBuf = (seqStart >= 0) ? buf.slice(seqStart) : prevBuf.slice(seqStart + prevBufOffset);    return newBuf.slice(0, j).toString('ucs2');}DBCSDecoder.prototype.end = function() {    var ret = '';    // Try to parse all remaining chars.    while (this.prevBuf.length > 0) {        // Skip 1 character in the buffer.        ret += this.defaultCharUnicode;        var buf = this.prevBuf.slice(1);        // Parse remaining as usual.        this.prevBuf = Buffer.alloc(0);        this.nodeIdx = 0;        if (buf.length > 0)            ret += this.write(buf);    }    this.nodeIdx = 0;    return ret;}// Binary search for GB18030. Returns largest i such that table[i] <= val.function findIdx(table, val) {    if (table[0] > val)        return -1;    var l = 0, r = table.length;    while (l < r-1) { // always table[l] <= val < table[r]        var mid = l + Math.floor((r-l+1)/2);        if (table[mid] <= val)            l = mid;        else            r = mid;    }    return l;}
 |