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							- "use strict";
 
- var Buffer = require("safer-buffer").Buffer;
 
- // Multibyte codec. In this scheme, a character is represented by 1 or more bytes.
 
- // Our codec supports UTF-16 surrogates, extensions for GB18030 and unicode sequences.
 
- // To save memory and loading time, we read table files only when requested.
 
- exports._dbcs = DBCSCodec;
 
- var UNASSIGNED = -1,
 
-     GB18030_CODE = -2,
 
-     SEQ_START  = -10,
 
-     NODE_START = -1000,
 
-     UNASSIGNED_NODE = new Array(0x100),
 
-     DEF_CHAR = -1;
 
- for (var i = 0; i < 0x100; i++)
 
-     UNASSIGNED_NODE[i] = UNASSIGNED;
 
- // Class DBCSCodec reads and initializes mapping tables.
 
- function DBCSCodec(codecOptions, iconv) {
 
-     this.encodingName = codecOptions.encodingName;
 
-     if (!codecOptions)
 
-         throw new Error("DBCS codec is called without the data.")
 
-     if (!codecOptions.table)
 
-         throw new Error("Encoding '" + this.encodingName + "' has no data.");
 
-     // Load tables.
 
-     var mappingTable = codecOptions.table();
 
-     // Decode tables: MBCS -> Unicode.
 
-     // decodeTables is a trie, encoded as an array of arrays of integers. Internal arrays are trie nodes and all have len = 256.
 
-     // Trie root is decodeTables[0].
 
-     // Values: >=  0 -> unicode character code. can be > 0xFFFF
 
-     //         == UNASSIGNED -> unknown/unassigned sequence.
 
-     //         == GB18030_CODE -> this is the end of a GB18030 4-byte sequence.
 
-     //         <= NODE_START -> index of the next node in our trie to process next byte.
 
-     //         <= SEQ_START  -> index of the start of a character code sequence, in decodeTableSeq.
 
-     this.decodeTables = [];
 
-     this.decodeTables[0] = UNASSIGNED_NODE.slice(0); // Create root node.
 
-     // Sometimes a MBCS char corresponds to a sequence of unicode chars. We store them as arrays of integers here. 
 
-     this.decodeTableSeq = [];
 
-     // Actual mapping tables consist of chunks. Use them to fill up decode tables.
 
-     for (var i = 0; i < mappingTable.length; i++)
 
-         this._addDecodeChunk(mappingTable[i]);
 
-     this.defaultCharUnicode = iconv.defaultCharUnicode;
 
-     
 
-     // Encode tables: Unicode -> DBCS.
 
-     // `encodeTable` is array mapping from unicode char to encoded char. All its values are integers for performance.
 
-     // Because it can be sparse, it is represented as array of buckets by 256 chars each. Bucket can be null.
 
-     // Values: >=  0 -> it is a normal char. Write the value (if <=256 then 1 byte, if <=65536 then 2 bytes, etc.).
 
-     //         == UNASSIGNED -> no conversion found. Output a default char.
 
-     //         <= SEQ_START  -> it's an index in encodeTableSeq, see below. The character starts a sequence.
 
-     this.encodeTable = [];
 
-     
 
-     // `encodeTableSeq` is used when a sequence of unicode characters is encoded as a single code. We use a tree of
 
-     // objects where keys correspond to characters in sequence and leafs are the encoded dbcs values. A special DEF_CHAR key
 
-     // means end of sequence (needed when one sequence is a strict subsequence of another).
 
-     // Objects are kept separately from encodeTable to increase performance.
 
-     this.encodeTableSeq = [];
 
-     // Some chars can be decoded, but need not be encoded.
 
-     var skipEncodeChars = {};
 
-     if (codecOptions.encodeSkipVals)
 
-         for (var i = 0; i < codecOptions.encodeSkipVals.length; i++) {
 
-             var val = codecOptions.encodeSkipVals[i];
 
-             if (typeof val === 'number')
 
-                 skipEncodeChars[val] = true;
 
-             else
 
-                 for (var j = val.from; j <= val.to; j++)
 
-                     skipEncodeChars[j] = true;
 
-         }
 
-         
 
-     // Use decode trie to recursively fill out encode tables.
 
-     this._fillEncodeTable(0, 0, skipEncodeChars);
 
-     // Add more encoding pairs when needed.
 
-     if (codecOptions.encodeAdd) {
 
-         for (var uChar in codecOptions.encodeAdd)
 
-             if (Object.prototype.hasOwnProperty.call(codecOptions.encodeAdd, uChar))
 
-                 this._setEncodeChar(uChar.charCodeAt(0), codecOptions.encodeAdd[uChar]);
 
-     }
 
-     this.defCharSB  = this.encodeTable[0][iconv.defaultCharSingleByte.charCodeAt(0)];
 
-     if (this.defCharSB === UNASSIGNED) this.defCharSB = this.encodeTable[0]['?'];
 
-     if (this.defCharSB === UNASSIGNED) this.defCharSB = "?".charCodeAt(0);
 
-     // Load & create GB18030 tables when needed.
 
-     if (typeof codecOptions.gb18030 === 'function') {
 
-         this.gb18030 = codecOptions.gb18030(); // Load GB18030 ranges.
 
-         // Add GB18030 decode tables.
 
-         var thirdByteNodeIdx = this.decodeTables.length;
 
-         var thirdByteNode = this.decodeTables[thirdByteNodeIdx] = UNASSIGNED_NODE.slice(0);
 
-         var fourthByteNodeIdx = this.decodeTables.length;
 
-         var fourthByteNode = this.decodeTables[fourthByteNodeIdx] = UNASSIGNED_NODE.slice(0);
 
-         for (var i = 0x81; i <= 0xFE; i++) {
 
-             var secondByteNodeIdx = NODE_START - this.decodeTables[0][i];
 
-             var secondByteNode = this.decodeTables[secondByteNodeIdx];
 
-             for (var j = 0x30; j <= 0x39; j++)
 
-                 secondByteNode[j] = NODE_START - thirdByteNodeIdx;
 
-         }
 
-         for (var i = 0x81; i <= 0xFE; i++)
 
-             thirdByteNode[i] = NODE_START - fourthByteNodeIdx;
 
-         for (var i = 0x30; i <= 0x39; i++)
 
-             fourthByteNode[i] = GB18030_CODE
 
-     }        
 
- }
 
- DBCSCodec.prototype.encoder = DBCSEncoder;
 
- DBCSCodec.prototype.decoder = DBCSDecoder;
 
- // Decoder helpers
 
- DBCSCodec.prototype._getDecodeTrieNode = function(addr) {
 
-     var bytes = [];
 
-     for (; addr > 0; addr >>= 8)
 
-         bytes.push(addr & 0xFF);
 
-     if (bytes.length == 0)
 
-         bytes.push(0);
 
-     var node = this.decodeTables[0];
 
-     for (var i = bytes.length-1; i > 0; i--) { // Traverse nodes deeper into the trie.
 
-         var val = node[bytes[i]];
 
-         if (val == UNASSIGNED) { // Create new node.
 
-             node[bytes[i]] = NODE_START - this.decodeTables.length;
 
-             this.decodeTables.push(node = UNASSIGNED_NODE.slice(0));
 
-         }
 
-         else if (val <= NODE_START) { // Existing node.
 
-             node = this.decodeTables[NODE_START - val];
 
-         }
 
-         else
 
-             throw new Error("Overwrite byte in " + this.encodingName + ", addr: " + addr.toString(16));
 
-     }
 
-     return node;
 
- }
 
- DBCSCodec.prototype._addDecodeChunk = function(chunk) {
 
-     // First element of chunk is the hex mbcs code where we start.
 
-     var curAddr = parseInt(chunk[0], 16);
 
-     // Choose the decoding node where we'll write our chars.
 
-     var writeTable = this._getDecodeTrieNode(curAddr);
 
-     curAddr = curAddr & 0xFF;
 
-     // Write all other elements of the chunk to the table.
 
-     for (var k = 1; k < chunk.length; k++) {
 
-         var part = chunk[k];
 
-         if (typeof part === "string") { // String, write as-is.
 
-             for (var l = 0; l < part.length;) {
 
-                 var code = part.charCodeAt(l++);
 
-                 if (0xD800 <= code && code < 0xDC00) { // Decode surrogate
 
-                     var codeTrail = part.charCodeAt(l++);
 
-                     if (0xDC00 <= codeTrail && codeTrail < 0xE000)
 
-                         writeTable[curAddr++] = 0x10000 + (code - 0xD800) * 0x400 + (codeTrail - 0xDC00);
 
-                     else
 
-                         throw new Error("Incorrect surrogate pair in "  + this.encodingName + " at chunk " + chunk[0]);
 
-                 }
 
-                 else if (0x0FF0 < code && code <= 0x0FFF) { // Character sequence (our own encoding used)
 
-                     var len = 0xFFF - code + 2;
 
-                     var seq = [];
 
-                     for (var m = 0; m < len; m++)
 
-                         seq.push(part.charCodeAt(l++)); // Simple variation: don't support surrogates or subsequences in seq.
 
-                     writeTable[curAddr++] = SEQ_START - this.decodeTableSeq.length;
 
-                     this.decodeTableSeq.push(seq);
 
-                 }
 
-                 else
 
-                     writeTable[curAddr++] = code; // Basic char
 
-             }
 
-         } 
 
-         else if (typeof part === "number") { // Integer, meaning increasing sequence starting with prev character.
 
-             var charCode = writeTable[curAddr - 1] + 1;
 
-             for (var l = 0; l < part; l++)
 
-                 writeTable[curAddr++] = charCode++;
 
-         }
 
-         else
 
-             throw new Error("Incorrect type '" + typeof part + "' given in "  + this.encodingName + " at chunk " + chunk[0]);
 
-     }
 
-     if (curAddr > 0xFF)
 
-         throw new Error("Incorrect chunk in "  + this.encodingName + " at addr " + chunk[0] + ": too long" + curAddr);
 
- }
 
- // Encoder helpers
 
- DBCSCodec.prototype._getEncodeBucket = function(uCode) {
 
-     var high = uCode >> 8; // This could be > 0xFF because of astral characters.
 
-     if (this.encodeTable[high] === undefined)
 
-         this.encodeTable[high] = UNASSIGNED_NODE.slice(0); // Create bucket on demand.
 
-     return this.encodeTable[high];
 
- }
 
- DBCSCodec.prototype._setEncodeChar = function(uCode, dbcsCode) {
 
-     var bucket = this._getEncodeBucket(uCode);
 
-     var low = uCode & 0xFF;
 
-     if (bucket[low] <= SEQ_START)
 
-         this.encodeTableSeq[SEQ_START-bucket[low]][DEF_CHAR] = dbcsCode; // There's already a sequence, set a single-char subsequence of it.
 
-     else if (bucket[low] == UNASSIGNED)
 
-         bucket[low] = dbcsCode;
 
- }
 
- DBCSCodec.prototype._setEncodeSequence = function(seq, dbcsCode) {
 
-     
 
-     // Get the root of character tree according to first character of the sequence.
 
-     var uCode = seq[0];
 
-     var bucket = this._getEncodeBucket(uCode);
 
-     var low = uCode & 0xFF;
 
-     var node;
 
-     if (bucket[low] <= SEQ_START) {
 
-         // There's already a sequence with  - use it.
 
-         node = this.encodeTableSeq[SEQ_START-bucket[low]];
 
-     }
 
-     else {
 
-         // There was no sequence object - allocate a new one.
 
-         node = {};
 
-         if (bucket[low] !== UNASSIGNED) node[DEF_CHAR] = bucket[low]; // If a char was set before - make it a single-char subsequence.
 
-         bucket[low] = SEQ_START - this.encodeTableSeq.length;
 
-         this.encodeTableSeq.push(node);
 
-     }
 
-     // Traverse the character tree, allocating new nodes as needed.
 
-     for (var j = 1; j < seq.length-1; j++) {
 
-         var oldVal = node[uCode];
 
-         if (typeof oldVal === 'object')
 
-             node = oldVal;
 
-         else {
 
-             node = node[uCode] = {}
 
-             if (oldVal !== undefined)
 
-                 node[DEF_CHAR] = oldVal
 
-         }
 
-     }
 
-     // Set the leaf to given dbcsCode.
 
-     uCode = seq[seq.length-1];
 
-     node[uCode] = dbcsCode;
 
- }
 
- DBCSCodec.prototype._fillEncodeTable = function(nodeIdx, prefix, skipEncodeChars) {
 
-     var node = this.decodeTables[nodeIdx];
 
-     for (var i = 0; i < 0x100; i++) {
 
-         var uCode = node[i];
 
-         var mbCode = prefix + i;
 
-         if (skipEncodeChars[mbCode])
 
-             continue;
 
-         if (uCode >= 0)
 
-             this._setEncodeChar(uCode, mbCode);
 
-         else if (uCode <= NODE_START)
 
-             this._fillEncodeTable(NODE_START - uCode, mbCode << 8, skipEncodeChars);
 
-         else if (uCode <= SEQ_START)
 
-             this._setEncodeSequence(this.decodeTableSeq[SEQ_START - uCode], mbCode);
 
-     }
 
- }
 
- // == Encoder ==================================================================
 
- function DBCSEncoder(options, codec) {
 
-     // Encoder state
 
-     this.leadSurrogate = -1;
 
-     this.seqObj = undefined;
 
-     
 
-     // Static data
 
-     this.encodeTable = codec.encodeTable;
 
-     this.encodeTableSeq = codec.encodeTableSeq;
 
-     this.defaultCharSingleByte = codec.defCharSB;
 
-     this.gb18030 = codec.gb18030;
 
- }
 
- DBCSEncoder.prototype.write = function(str) {
 
-     var newBuf = Buffer.alloc(str.length * (this.gb18030 ? 4 : 3)),
 
-         leadSurrogate = this.leadSurrogate,
 
-         seqObj = this.seqObj, nextChar = -1,
 
-         i = 0, j = 0;
 
-     while (true) {
 
-         // 0. Get next character.
 
-         if (nextChar === -1) {
 
-             if (i == str.length) break;
 
-             var uCode = str.charCodeAt(i++);
 
-         }
 
-         else {
 
-             var uCode = nextChar;
 
-             nextChar = -1;    
 
-         }
 
-         // 1. Handle surrogates.
 
-         if (0xD800 <= uCode && uCode < 0xE000) { // Char is one of surrogates.
 
-             if (uCode < 0xDC00) { // We've got lead surrogate.
 
-                 if (leadSurrogate === -1) {
 
-                     leadSurrogate = uCode;
 
-                     continue;
 
-                 } else {
 
-                     leadSurrogate = uCode;
 
-                     // Double lead surrogate found.
 
-                     uCode = UNASSIGNED;
 
-                 }
 
-             } else { // We've got trail surrogate.
 
-                 if (leadSurrogate !== -1) {
 
-                     uCode = 0x10000 + (leadSurrogate - 0xD800) * 0x400 + (uCode - 0xDC00);
 
-                     leadSurrogate = -1;
 
-                 } else {
 
-                     // Incomplete surrogate pair - only trail surrogate found.
 
-                     uCode = UNASSIGNED;
 
-                 }
 
-                 
 
-             }
 
-         }
 
-         else if (leadSurrogate !== -1) {
 
-             // Incomplete surrogate pair - only lead surrogate found.
 
-             nextChar = uCode; uCode = UNASSIGNED; // Write an error, then current char.
 
-             leadSurrogate = -1;
 
-         }
 
-         // 2. Convert uCode character.
 
-         var dbcsCode = UNASSIGNED;
 
-         if (seqObj !== undefined && uCode != UNASSIGNED) { // We are in the middle of the sequence
 
-             var resCode = seqObj[uCode];
 
-             if (typeof resCode === 'object') { // Sequence continues.
 
-                 seqObj = resCode;
 
-                 continue;
 
-             } else if (typeof resCode == 'number') { // Sequence finished. Write it.
 
-                 dbcsCode = resCode;
 
-             } else if (resCode == undefined) { // Current character is not part of the sequence.
 
-                 // Try default character for this sequence
 
-                 resCode = seqObj[DEF_CHAR];
 
-                 if (resCode !== undefined) {
 
-                     dbcsCode = resCode; // Found. Write it.
 
-                     nextChar = uCode; // Current character will be written too in the next iteration.
 
-                 } else {
 
-                     // TODO: What if we have no default? (resCode == undefined)
 
-                     // Then, we should write first char of the sequence as-is and try the rest recursively.
 
-                     // Didn't do it for now because no encoding has this situation yet.
 
-                     // Currently, just skip the sequence and write current char.
 
-                 }
 
-             }
 
-             seqObj = undefined;
 
-         }
 
-         else if (uCode >= 0) {  // Regular character
 
-             var subtable = this.encodeTable[uCode >> 8];
 
-             if (subtable !== undefined)
 
-                 dbcsCode = subtable[uCode & 0xFF];
 
-             
 
-             if (dbcsCode <= SEQ_START) { // Sequence start
 
-                 seqObj = this.encodeTableSeq[SEQ_START-dbcsCode];
 
-                 continue;
 
-             }
 
-             if (dbcsCode == UNASSIGNED && this.gb18030) {
 
-                 // Use GB18030 algorithm to find character(s) to write.
 
-                 var idx = findIdx(this.gb18030.uChars, uCode);
 
-                 if (idx != -1) {
 
-                     var dbcsCode = this.gb18030.gbChars[idx] + (uCode - this.gb18030.uChars[idx]);
 
-                     newBuf[j++] = 0x81 + Math.floor(dbcsCode / 12600); dbcsCode = dbcsCode % 12600;
 
-                     newBuf[j++] = 0x30 + Math.floor(dbcsCode / 1260); dbcsCode = dbcsCode % 1260;
 
-                     newBuf[j++] = 0x81 + Math.floor(dbcsCode / 10); dbcsCode = dbcsCode % 10;
 
-                     newBuf[j++] = 0x30 + dbcsCode;
 
-                     continue;
 
-                 }
 
-             }
 
-         }
 
-         // 3. Write dbcsCode character.
 
-         if (dbcsCode === UNASSIGNED)
 
-             dbcsCode = this.defaultCharSingleByte;
 
-         
 
-         if (dbcsCode < 0x100) {
 
-             newBuf[j++] = dbcsCode;
 
-         }
 
-         else if (dbcsCode < 0x10000) {
 
-             newBuf[j++] = dbcsCode >> 8;   // high byte
 
-             newBuf[j++] = dbcsCode & 0xFF; // low byte
 
-         }
 
-         else {
 
-             newBuf[j++] = dbcsCode >> 16;
 
-             newBuf[j++] = (dbcsCode >> 8) & 0xFF;
 
-             newBuf[j++] = dbcsCode & 0xFF;
 
-         }
 
-     }
 
-     this.seqObj = seqObj;
 
-     this.leadSurrogate = leadSurrogate;
 
-     return newBuf.slice(0, j);
 
- }
 
- DBCSEncoder.prototype.end = function() {
 
-     if (this.leadSurrogate === -1 && this.seqObj === undefined)
 
-         return; // All clean. Most often case.
 
-     var newBuf = Buffer.alloc(10), j = 0;
 
-     if (this.seqObj) { // We're in the sequence.
 
-         var dbcsCode = this.seqObj[DEF_CHAR];
 
-         if (dbcsCode !== undefined) { // Write beginning of the sequence.
 
-             if (dbcsCode < 0x100) {
 
-                 newBuf[j++] = dbcsCode;
 
-             }
 
-             else {
 
-                 newBuf[j++] = dbcsCode >> 8;   // high byte
 
-                 newBuf[j++] = dbcsCode & 0xFF; // low byte
 
-             }
 
-         } else {
 
-             // See todo above.
 
-         }
 
-         this.seqObj = undefined;
 
-     }
 
-     if (this.leadSurrogate !== -1) {
 
-         // Incomplete surrogate pair - only lead surrogate found.
 
-         newBuf[j++] = this.defaultCharSingleByte;
 
-         this.leadSurrogate = -1;
 
-     }
 
-     
 
-     return newBuf.slice(0, j);
 
- }
 
- // Export for testing
 
- DBCSEncoder.prototype.findIdx = findIdx;
 
- // == Decoder ==================================================================
 
- function DBCSDecoder(options, codec) {
 
-     // Decoder state
 
-     this.nodeIdx = 0;
 
-     this.prevBuf = Buffer.alloc(0);
 
-     // Static data
 
-     this.decodeTables = codec.decodeTables;
 
-     this.decodeTableSeq = codec.decodeTableSeq;
 
-     this.defaultCharUnicode = codec.defaultCharUnicode;
 
-     this.gb18030 = codec.gb18030;
 
- }
 
- DBCSDecoder.prototype.write = function(buf) {
 
-     var newBuf = Buffer.alloc(buf.length*2),
 
-         nodeIdx = this.nodeIdx, 
 
-         prevBuf = this.prevBuf, prevBufOffset = this.prevBuf.length,
 
-         seqStart = -this.prevBuf.length, // idx of the start of current parsed sequence.
 
-         uCode;
 
-     if (prevBufOffset > 0) // Make prev buf overlap a little to make it easier to slice later.
 
-         prevBuf = Buffer.concat([prevBuf, buf.slice(0, 10)]);
 
-     
 
-     for (var i = 0, j = 0; i < buf.length; i++) {
 
-         var curByte = (i >= 0) ? buf[i] : prevBuf[i + prevBufOffset];
 
-         // Lookup in current trie node.
 
-         var uCode = this.decodeTables[nodeIdx][curByte];
 
-         if (uCode >= 0) { 
 
-             // Normal character, just use it.
 
-         }
 
-         else if (uCode === UNASSIGNED) { // Unknown char.
 
-             // TODO: Callback with seq.
 
-             //var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset);
 
-             i = seqStart; // Try to parse again, after skipping first byte of the sequence ('i' will be incremented by 'for' cycle).
 
-             uCode = this.defaultCharUnicode.charCodeAt(0);
 
-         }
 
-         else if (uCode === GB18030_CODE) {
 
-             var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset);
 
-             var ptr = (curSeq[0]-0x81)*12600 + (curSeq[1]-0x30)*1260 + (curSeq[2]-0x81)*10 + (curSeq[3]-0x30);
 
-             var idx = findIdx(this.gb18030.gbChars, ptr);
 
-             uCode = this.gb18030.uChars[idx] + ptr - this.gb18030.gbChars[idx];
 
-         }
 
-         else if (uCode <= NODE_START) { // Go to next trie node.
 
-             nodeIdx = NODE_START - uCode;
 
-             continue;
 
-         }
 
-         else if (uCode <= SEQ_START) { // Output a sequence of chars.
 
-             var seq = this.decodeTableSeq[SEQ_START - uCode];
 
-             for (var k = 0; k < seq.length - 1; k++) {
 
-                 uCode = seq[k];
 
-                 newBuf[j++] = uCode & 0xFF;
 
-                 newBuf[j++] = uCode >> 8;
 
-             }
 
-             uCode = seq[seq.length-1];
 
-         }
 
-         else
 
-             throw new Error("iconv-lite internal error: invalid decoding table value " + uCode + " at " + nodeIdx + "/" + curByte);
 
-         // Write the character to buffer, handling higher planes using surrogate pair.
 
-         if (uCode > 0xFFFF) { 
 
-             uCode -= 0x10000;
 
-             var uCodeLead = 0xD800 + Math.floor(uCode / 0x400);
 
-             newBuf[j++] = uCodeLead & 0xFF;
 
-             newBuf[j++] = uCodeLead >> 8;
 
-             uCode = 0xDC00 + uCode % 0x400;
 
-         }
 
-         newBuf[j++] = uCode & 0xFF;
 
-         newBuf[j++] = uCode >> 8;
 
-         // Reset trie node.
 
-         nodeIdx = 0; seqStart = i+1;
 
-     }
 
-     this.nodeIdx = nodeIdx;
 
-     this.prevBuf = (seqStart >= 0) ? buf.slice(seqStart) : prevBuf.slice(seqStart + prevBufOffset);
 
-     return newBuf.slice(0, j).toString('ucs2');
 
- }
 
- DBCSDecoder.prototype.end = function() {
 
-     var ret = '';
 
-     // Try to parse all remaining chars.
 
-     while (this.prevBuf.length > 0) {
 
-         // Skip 1 character in the buffer.
 
-         ret += this.defaultCharUnicode;
 
-         var buf = this.prevBuf.slice(1);
 
-         // Parse remaining as usual.
 
-         this.prevBuf = Buffer.alloc(0);
 
-         this.nodeIdx = 0;
 
-         if (buf.length > 0)
 
-             ret += this.write(buf);
 
-     }
 
-     this.nodeIdx = 0;
 
-     return ret;
 
- }
 
- // Binary search for GB18030. Returns largest i such that table[i] <= val.
 
- function findIdx(table, val) {
 
-     if (table[0] > val)
 
-         return -1;
 
-     var l = 0, r = table.length;
 
-     while (l < r-1) { // always table[l] <= val < table[r]
 
-         var mid = l + Math.floor((r-l+1)/2);
 
-         if (table[mid] <= val)
 
-             l = mid;
 
-         else
 
-             r = mid;
 
-     }
 
-     return l;
 
- }
 
 
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